PSI's Recent Forum Activity

  • I am trying to create procedurally generated levels. To do this, I would need to be able to choose different layout widths at the start of the layout. Is this possible? I don't see it as an option in the available system events. Thanks, Morgan.

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  • I have tried to use instance variables to be able to select one instance. For example, I will apply the level "boss" to the family but it affects ALL of the sprites used in that animation for ALL instances, not just the desired one. lucid, is there a way you could make the spriter object itself modify the way the family appears? That way it would be easy to affect individual instances.

  • Spriter families contain all of the sprites used in an animation. If you affect the family, it affects ALL instances, as far as I can tell. I am trying to only affect ONE particular instance. Anyone have any ideas how to do this?

  • So cool!

  • Thanks. Yes, I figured it out. "Text" &variable &"text"

  • Anirender - I'm not sure if you've already done this but in your project create a spriter layout that you drag your spriter objects into and a corresponding spriter event sheet. This way it will be easy to stay organized.

  • Hello. I am trying to spawn a text object that displays text and a global variable together like this, "+ NANOPARTICLES (global variable number) nanoparticles". What is the proper syntax to do this. Thanks, Morgan.

  • I hope this won't be considered necroposting but thanks LittleStain and volkiller730 - I just used these ideas!

  • LittleStain - I've tried that. Unfortunately, with spriter objects, it doesn't seem like the pinning behavior works too well, at least that I've seen.

  • Thanks.

  • In my game, "Psi," my zombies can be caught on fire with one of the attacks. It mostly works but I notice that the flames will sometimes jump from one zombie to another and zombies can't be lit when another one is burning. I want the flame to spawn on and stay on the same zombie and I want to be able to lite others when one is already burning. Please let me know if you have any ideas what I can do - here's the code:

    Thanks!

  • lucid - I'm also trying to figure out if something is wrong with the way spriter objects interact with the pin behavior in C2. It seems so. I am going to search further back in this thread and see if I can find anything. Thanks.

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