PSI's Recent Forum Activity

  • lucid - I recently imported the mutant zombie into my game. Though it looks perfect in the spriter program, it's arm is displaced when it attacks in C2. Any idea what the problem may be? Thanks.

  • lucid - I tried to apply some effects to a family of sprites last night and it didn't work either. It seems that all of the new format files (with the entity name in them) seem to not accept effects or opacity changes, unless I'm missing something. Thanks.

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  • Pick what event you want to trigger it and then for the action choose System >>> set time scale to whatever speed you want.

  • Sent.

  • OK. Also I tried to set the opacity every tick and it still wouldn't do it. Thank you.

  • lucid - OK. Also, I am having my attacks spawn from the wrong area again. I'm using the scml plugin updated on the 24th and C2 release 173. Any ideas?

  • lucid - no, I had it set to trigger once.

  • lucid - it seems like "set opacity" function isn't working for my sprite families.

  • Glad you figured it out!

  • kirbyUFO - The way files are named changed at some point. The individual sprite names now contain the entity name as well so you'll need to save your old files with the new options and re-import them with a different name, then change all of your old events to refer to the new spriter object. You can right click on any event or selected number of events and chose "replace object," to make the transition fairly easy.

  • I have looked around in the manual, tutorials and forums but haven't found anything on this. One of the features I liked about Diablo 3 was the ability to display a clock with the actual time onscreen. Does anyone know if this is possible in C2?

  • Rightclick on the "sounds" or "music" folders in your project and choose "import." You'll want to import .wav files. Use the audio object (available when you create a new event or action) to add the audio events to the project where you want them. You can play audio by the tag meaning, whatever name you give it in C2. Is this what you were asking?

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