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  • A little more info: the recording software was Audacity. All sounds on this track were bass played into a loop pedal.

  • I finished the first track for my game in progress, "Psi." I'm going to release the soundtrack as well. This track is dark and heavy in parts but what would you expect from a game about a woman with psionic (mental) powers vs a horde of zombies and killer machines?! Please enjoy and share your own sonic creations! Criticisms or audio tips are also welcome. Thanks!

    https://soundcloud.com/ministermojo/the-lab

    For more info on "Psi," please go to: http://livingartgames.blogspot.com/

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  • Works great. Thanks for your help. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Sorry, I posted that last question before I saw your reply. Thanks!

  • When I try to set the angle of motion on the bullet, it only has one value. If I put in Player X or Y, in both cases, the angle of the zombie stays right but they move off of the screen. Sorry if I'm being obtuse and thanks for your help! How will I make the movement stop at a certain distance from the player?

  • OK, I did that. I set angle to no and added event, System every tick set angle towards Player.X, Player.Y, set bullet speed to 100. The zombies flip upside down and fly off the right side of the screen. I wonder what I'm doing wrong.

  • No. Thank you, I will look. I tried bullet behavior but it kept changing the angle of the sprites which made for a comical look and behavior.

  • I am designing a cyberpunk game called "Psi" about a woman with psionic (mental) powers against a horde of nanobot created zombies and murderous machines. I am trying to make the enemies move towards the player's position without changing the angle of the sprites. In this picture, I'm simply trying to get the zombies to chase the mutant.

    <img src="https://dl.dropboxusercontent.com/u/60595907/Psi%20screen%201.jpg" border="0" />

    The closest behavior to what I want that I've found is "Accelerate CustomMovement 100 towards (Player.X, Player.Y)" but this makes the zombies accelerate and shoot past and then eventually reorient and come back, each time, overshooting it further. What I am wondering is, is there a simple move towards position command somewhere that I'm missing? If not, it seems like it would be a very simple thing to implement and would save people working on games similar to mine a lot of time. Thank you for any help.

  • After I import Spriter files into C2 and run the layout, I keep getting this error:

    Javascript error!

    SyntaxError: JSON.parse: unexpected character

    localhost/Spriter_plugin.js, line 281 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    I see that there are scml and scon file types now. Which one do we place in the layout? I read through a good bit of this thread but still didn't see the answer to this problem. Thank you.

  • I'm glad to have found this thread. I'm designing my first game, "Psi vs. the Techno Zombies: A Cyberpunk Adventure" for iOS devices and PC and this is exactly the info I've been looking for. It looks like 2048 x 1536 is a good basic resolution, of course with the capacity to support various screen sizes and aspect ratios. Thanks everyone! <img src="smileys/smiley10.gif" border="0" align="middle" />

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PSI

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