One way to do it is with the choose() expression.
on enemy destroyed - set variable to choose(0,0,0,0,0,1,1,1,2,2)
- if variable = 0 : don't spawn
- if variable = 1 : spawn object 1
- if variable = 2 : spawn object 2
the chance of this being 0 = 0.5
the chance of this being 1 = 0.3
the cahnce of this being 2 = 0.2