PSI's Recent Forum Activity

  • So is there any consensus on which is performing better, chrome 39 or canary 41? I have only been using canary but i will try chrome again today.

  • *Cough*

  • In my game, there's a particular object that spawns text when picked up. The text is then set to a number stored in a variable. Every time this happens the game pauses for several seconds. Is spawning and setting text really that demanding of system resources? Is this a common problem?

    Specs:

    Intel Atom CPU (quad core)

    2 gigs ram

    Intel HD graphics

  • lucid - understood, thanks.

  • lucid - I am sad to report that change opacity/visibility actions still aren't working for individual sprites. Thank you.

  • Colludium - thanks and good work--I hope it'll get something done! I commented on the bug report.

  • - agreed. I never had this problem either until installing the latest chrome. I have noticed some improvement since installing the latest chrome beta. My old notebook had chrome 37 but before I got a chance to check it out, google auto update replaced it with 38 (even though I had auto update disabled).

  • - so you just put the ttf file right in the files folder?

  • Aphrodite - thanks for all of the info! An interesting thing that I've noticed - the two things that currently greatly boost my game's performance, #1 - turning off WebGL, #2 - cleaning the cached files from Chrome. The next time I play after I clean the cache, it won't have nearly as much lag. Do you know what this means? I sure don't...

  • lucid - I hate to report but the "set opacity" and "set visibility" actions still aren't working for individual sprites from a spriter entity. Thanks, Morgan.

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  • Aphrodite - thanks. I look forward to WebGL being fixed in chrome! Do you know if there are any major browsers (Safari, etc?) that don't use WebGL? I guess that chrome is just running canvas2d better at the moment.

  • Aphrodite shared this on another thread but you can make it so the user can change resolutions by using the "set canvas size" combined with the "set layout scale" action. I think I'll do a short tutorial on how I did it.

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