PSI's Recent Forum Activity

  • My game, Psi, only has a measly 797 events so far. That covers most of the basic game engine.

  • Aphrodite - thanks. I will try that. I also agree that easily being able to change those settings would be nice. Ashley - I'd like to send you my capx - maybe you could give me a few pointers.

  • blackhornet - thank you, I was following that thread but hadn't checked in in a while. I'm downloading Canary.

  • I notice lots of people reporting performance issues lately, I have been as well. I'm wondering if something changed (in C2 or chrome) that caused this or am I just late to the party? Also, I notice that when I run the game windowed in a lower resolution that it runs great. Ashley, would it be possible to make it so the player can set resolution if performance is bad on their device or is there already a way to do this that I am missing. Thanks, Morgan.

  • I notice many complaints about lagging lately. I have also recently started experiencing heavy lag in my game. I'm wondering if it's just a coincidence or did some change happen with Chrome or C2 that changed the way webGL is handled or something?

  • When I change the canvas size like that, it cuts off most of my screen and many of my important assets. I want the same screen layout, just perhaps a different scale.

  • My game is high resolution (1600x900), how can I easily make it so that people with less powerful devices can change the settings to something less demanding or is there a way to automatically set it so it does that? Would the answer be in setting downscaling in the layout properties (I currently have it set on medium quality)? Also, is there a way to allow the user to turn webGL off? I find that with Chrome 38, turning webGL off greatly increases performance. One other question - is this performance gain because of a problem with the way Chrome is handling webGL or is it because it disables all effects in the game? Thanks in advance for any and all answers, Morgan.

  • I love this idea. Very rarely would anyone want transitioning audio to just stop abruptly.

  • OK, thanks Ashley - I'm trying to wrap my head around optimization and the most efficient use of events.

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  • R0J0hound - if the sub event is a "for each" loop, would a count condition keep the loop from running when no instances are present or will the loop not run anyway, without such an additional condition?

  • I am currently working on optimizing my game, "Psi." One method I'm using is doing an instance count before having the sub events activate. If Boxmutant.Count > 0 then... Does that seem like a good approach?

  • As Squidster mentioned, disabling webGL greatly improves performance. I tried it and it helped a lot. Is that an issue with webGL or is it because effects are disabled? I'm using Chrome version 38 with Windows 8.1 32 bit.

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PSI

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