Beaverlicious, that's an excellent tutorial for beginners and even more advanced users
Actually the Keep it simple could be applied to even advanced artists. A few years ago I did the mistake to have visions of grandeur (I'm a 3d Artist), and I failed miserably until recently when I decided to tone it down and keep it simpler, which works great.
Develop a game that doesnt require a lot of complicated graphics. Bear in mind that a great game doesnt need great graphics but mostly a great ambiance and gameplay. Thomas Was Alone is a good exemple. Hope that helps
jayderyu, that seems like a great suggestion. Ill be trying that
I do the same, separate sheet with comments, But I find it difficult when it comes so adding them via System - etc. All the variables are listed by alphabetical order. Perhaps could be via sub categories so it could match the comments/name for each category in the var sheet.
Minor, very Fez Style. Cool stuff.
ahr Ech: Nice boss!
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Hi!
I think having a better organization within Global / Local variables would be great.
For now, every time I need to use one I have to go through a big list.
Maybe could be organized into sub-categories for better readability?
Thanks!
Ashley, with all the great features that has been raining over us in the last months, we can't wait 1-2 weeks no more. If are spoiled kids!
here you go, I centered your text on the options and also changed the text hotspot which is the equivalent to image point.
Then at the beginning of the layout I set position to the container sprite.
Hope that can help you.
https://www.dropbox.com/s/f8vawehlgp3r6x7/Test%20parallax_2.capx?dl=0
cheers
On Sprite2 -- On Collision with Sprite3
----SubEvent conditions ---------System Set Collision1 to 0
Score Rotate 180 Degrees clockwise
You will also have to properly position the text so it doesn't move all around.
—, never thought about a solution like that one. I was having the same trouble. Using particles for rain was making FPS drop to 20. I'm going to try your method.
Cheers
Ha! Although I had previously used your example, I didn't realize my mistake. I had ''AJAX.LastData'' instead of AJAX.LastData.
Thanks rexrainbow
On pause state set the system time scale to 0 which will completely stop the movement, once you resume the gameplay, set it back to 1.
Member since 13 May, 2013