VertexZero's Recent Forum Activity

  • Just out of curiosity, but why don't you use magicam plugin? I believe it does this type of camera transition. Not sure though.

  • sprite d light seems to render in object space instead of tangent space. I like the result so far, specially for the occlusion map.

    If not, there's Knald that in my opinion is better than crazybump and also you can use XNormal.

  • I found it! Actually I didn't know that even if the sprite was in an invisible layer, it was still being considered like overlapping another object. So I simply moved the sprite and then each time I need to use it, its updated to its position.

    I'm thinking about doing it with instances variables, checking up whether the sprite is now located in a Layer called deactivated or not.

    Thanks guys!

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  • Hey guys, later today when Ill be at home Ill try to set up a capx file with the problem.

    rekjl , the first event is the first image. when I press S, the sprite goes from the browser menu which is located in the top left of the screen down to the menu. actually I simply change from bActiveSlot to aActiveSlot. I tried using the same and simply changing the scale but with no results.

    Ill post more images and capx file once Ill be at home. Thanks guys

  • rekjl , Tried that but with no luck

    Also I forgot to mention that what I'm trying to accomplish is use WASD in a menu (I used Z to see where was the problem) which lead me to realize that when pressing S I was going back to the first event instead of running the second one.

  • You should be a little more clear about what you want. Do you mean an animation based type of movement?

  • Change its fall speed for a short lapse of time perhaps?

  • I'm trying to fix this small input problem in which the S key seems to enter into a loop. When I'm doing the events of the second image, it goes back to the events of the first one. I tried different methods but nothing seems to work and I'm sure it might be something extremely simple that I completely fail to see.

    Thanks in advance.

  • There's also MagicaVoxel https://voxel.codeplex.com/wikipage?title=Update

    and Qubicle Constructor http://www.minddesk.com/

  • Having the same issue. But no problem Ashley Thanks for fixing it so fast. It's really appreciated.

  • 366 events for a Metroidvania rpg platformer but I got a good bunch of the gameplay mechanics done.

    I tried to optimize the most I can for debugging purposes and to avoid too much complexity when finding errors.

  • Booleans is the way to go. Or just go with the FSM Plugin which work quite well.

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VertexZero

Member since 13 May, 2013

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