bleddyuffles's Recent Forum Activity

  • Dropbox 404's on the attached .capx

  • I want to make a placement ability in which you can place objects etc but only in a grid type way. For instance, I can only place a block beside another block and not half way between etc. Like terraria for example. Also would there be a way to turn this feature on and off ( so if I wanted to place blocks they have to be in a grid but if I want to place furniture it can be half way in between blocks. Please don't link me to a search or something like that, all I could find was a tutorial on Construct Classic that wasn't very specific.

  • Hi! I want to make a sort of, mining type game. I dont want randomly generated terrain, I simply want it so you cant place blocks anywhere, only in a certain place so as it would snap to a grid. Like Terraria.

  • Ok, so this is probably the most idiotic post you have ever seen, but keep in mind that I am new to Construct 2 xD. I have been googling and looking through forums for ages but cant find ANYTHING to help me with this simple problem. How the hell do I zoom in on the player? When the game starts the camera is too zoomed out and my character looks tiny but I want it to be zoomed in on him. Help?

  • Hello! I am currently working on a little project in which you can shape your own landscape and plant villages in different places and they will interact etc. That is the basic concept in my mind. I've only started world creation. I can create hills and things perfectly fine, but I am having trouble with deletion. Basically as long as you are clicking you can make hills out of little blocks, and I want it so when you right click the blocks they are deleted. The only two ways I could think of were to make it so when I right click it deletes the block but that just deleted all the blocks. So I used "on Right button clicked on solidTile" "Delete".

    This does what I want, but you have to click every time to delete a block. I want it so you just hold the button and drag to delete blocks. I tried adding a repeat every 0.1 seconds but I cant as it is "button CLICKED" and not "button down" or whatever. I want to know is there any way around this? Thanks in advance.

  • Again, I tried that but it only deletes on object per click. I want to be able to hold down the mouse button and delete multiple objects.

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  • Hello! I am currently working on a little project in which you can shape your own landscape and plant villages in different places and they will interact etc. That is the basic concept in my mind. I've only started world creation. I can create hills and things perfectly fine, but I am having trouble with deletion. Basically as long as you are clicking you can make hills out of little blocks, and I want it so when you right click the blocks they are deleted. The only two ways I could think of were to make it so when I right click it deletes the block but that just deleted all the blocks. So I used "on Right button clicked on solidTile" "Delete".

    This does what I want, but you have to click every time to delete a block. I want it so you just hold the button and drag to delete blocks. I tried adding a repeat every 0.1 seconds but I cant as it is "button CLICKED" and not "button down" or whatever. I want to know is there any way around this? Thanks in advance.

  • Hello! So, I am in a predicament, I am new to Construct 2 and have only been using it for about a month or two, glancing at forums and the manual when need be. I have been unable to find help with my current problem however. Basically, I am working on a simple game where infinite waves of enemies parachute in from the top of the screen. I recently found that the player could look up and keep shooting and never die as the enemies would go towards the player even when in air. So I wanted to make it so the enemies only chase after the player when they have touched the ground. No matter what I tried, I can't seem to get it. Help? [:s] Also, how do I zoom in on the player so you can see less of the screen?

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bleddyuffles

Member since 8 May, 2013

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