bleddyuffles's Recent Forum Activity

  • I need a way to basically tell the game that a certain green is land, and should be treated as a solid, and a certain blue is water, and shouldn't be able to go in to unless you have a certain item etc etc. Basically I need a way to identify colours and use that to effect the game.

  • I currently am facing a problem of when I am walking left, and tap right, the character will face right but continue going left, in a sort of moon walking fashion. The same applies for walking right and tapping left. I understand why it happens, but can't think of a fix.

    A is down > Player > Simulate Platform pressing left

    D is down > Player > Simulate Platform pressing right

    On A pressed > Player > Set Mirrored

    On D pressed > Player > Set Not mirrored

    is where my issue lies.

  • So I'm trying to learn how to use the multiplayer in Construct 2, and the way I have things currently setup, as far as I can see, it should work. The Peer can move, and be seen moving on both the peer and host's screens, whereas the host can move, but will only be seen moving on the host's screen.

    Here is the download link for the .capx: W W W (DOT) mediafire (DOT) C O M/download/xj42kkqkjjj6xh6/Multiplayer1(D O T )capx

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  • How might I make a sprite pathfind to the player, but constantly? As in, it is constantly generating a new path, so that if the player moves it will move directly to them?

  • I am messing around with the default top down shooter multiplayer example that comes with Construct 2. I've given the peer or player sprite a scrollTo behaviour, and unfortunately it works it applies for the host as well as all the peers on every system. What I mean is, instead of scrolling to YOUR specific character that YOU control, it centres the screen around ALL the characters with the ScrollTo behaviour. Any way to make the behaviour local, or something of the sort?

  • When I said it was possible with the physics behaviour I didn't mean pixel by pixel like I want, I just meant you can change to something other than bounding box.

    TheDoctor That's exactly what I wanted, I just didn't know it was a thing because I am stupid :L Thanks.

  • Anyway to make it so that things only collide if the pixels of the two objects touch as opposed to their bounding boxes?

    I know this is possible with the physics behaviour, but I want a way to do it without that, as it is unnecessary for everything else in my game, and just creates more problems than it is worth.

  • Thanks,

    X("Layer")

    and

    Y("Layer")

    was what I needed! ^_^

  • When I set the layout scale to 3, it makes the X of the mouse and the Y of the mouse be registered incorrectly? Im trying to make it so when I click somewhere it creates an object, and I am using layout scale to zoom in the project, and when I click it spawns the object a bit to the left or right depending on where the character is?

  • I do not have the same version as you, but I tried to recreate it based on what you said in your post, and it just rotates from the center of the object and not the screen?

  • Yes! That is what I wanted! Thank you! Could you send a capx?

  • as in the ground does not rotate but the player does?

    Not what I intended but I think that might work? I can't atm but I will try it later

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bleddyuffles

Member since 8 May, 2013

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