condition:
enemy damage is more then 100
enemy damage is less then 200
enemy is not moving along path
Sub condition: If not in any animation
action:
set enemy animation to "animation idle"
Add a sub condition: On animation "animation idle" finished.
Action : wait random
Set animation to "animation look left"
Then add another sub condition for on "animation look left" finishes. Repeat and point back to "animation idle".