KiratTheKop's Recent Forum Activity

  • How do you measure fps on a mobile app?

  • So far I know of mortar melon and finger dash. Have you released a game of Windows Phone? Please let me know, I would like to try it.

  • Do you see a framerate issue when you run this game?

    ocf.berkeley.edu/~kelu/Games/Alpha

  • I searched for "timer" in tutorials and found this.

    scirra.com/tutorials/450/timers

  • If anyone is curious: It was a server side issue. I had to modify the .htcaccess file.

  • How does C2 do randomized level generation? I would like to learn.

  • Thanks for the feedback.

    Cut scenes sound like a good idea. I will put them on the schedule.

    I have gotten very mixed feedback on the physics. Some people, such as you, hate it. Some people like it because it's a unique feature. I'm slowly moving away from pro-physics because of performance issues.

  • It?s not polished enough to show consumers yet, but I would love to hear critical feedback from my fellow game developers. This is my first game so I have no idea what I am doing and need your help. ?

    Here is the game link. It?s a casual, arcade game starring a bear trying to rescue his little brother from evil trees. Best played with touch controls?tablet, phone, or touchscreen monitor.

    ocf.berkeley.edu/~kelu/Games/Alpha05/index.html

    My future work is:

    1)     Add a survival mode.

    2)     Make it juicier. Polish the graphics, sound, and gameplay. A composer just signed on board so I?m really excited about that. And in a month a real artist will replace my programmer art.

    The end goal is to release on Windows Phone and Windows in August. Hopefully by then, the game is good enough to charge $0.99 for it. Would love thoughts and advice on the future work and release goals too.

    Oh and for some reason the sound doesn?t always work on IE (Plays perfectly on chrome, safari, and firefox). If someone has an idea then that?d be great.

    Thanks!

    Kevin

  • Cool. How did you implement the bounce for Par?

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  • Hi BluePhaze, thank you for the response. I am running the game in the phone's web browser. And the sound does work sometimes so I don't think it's the .wav issue.

  • Hi Ashley, thanks for the response (And thanks for making Construct 2! :D ).

    I actually had only m4a files and just added a batch of ogg duplicates in this update. The IE sounds work now on the desktop after rebooting my computer, exporting again and uploading. But sound is intermittent on my Windows Phone and Tablet. This goes for both sfx from the Sound folder and songs from the Music folder.

    EDIT: the sound on the desktop stopped working again with no changes from my side. It's happening off and on. Maybe the problem is with my server's streaming--but then safari and firefox always work. Regardless, I will test hosting it elswhere.

  • I uploaded a new version of my game to here: berkeley.edu/~kelu/Games/Alpha05/CaliforniaLumberjack.html

    And for some reason the sound stopped working in IE. It still works on Firefox and Safari. And works on IE locally when running directly from Construc 2.

    The older version of the alpha had working sound but it stopped working today too. On both my Windows tabloid and desktop.

    ocf.berkeley.edu/~kelu/Games/AlphaOld

    Any ideas?

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KiratTheKop

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