AngelRave's Recent Forum Activity

  • thanks for the capx but thats not what im looking for, the player isnt the issue it is monsters that move on their own they also use the path finder property to move by themselves not an 8 movement default button key press.

    i've added the extra bit of commands as you said however still does not work, what i should have said earlier is that the object does not actually rotate so as a result the angle is at a constant 0 even though it is moving at all sorts of angles trying to path find towards the player

  • Sounds like a easy problem to fix however i am programming a top down game similar to the

    old zelda games and i have monsters that use the PATH properties to move around and seek out the player when the line of sight is active

    the problem is i use animations to show what direction the monsters use instead of a rotation.

    how can i have my monsters change animation when they are within certain angles of movement when using path finding?

    an example that does not work

    Monster - is between 315 - 45 degrees = Set animation to - MoveRight

  • Stop the Nuke/Cats! We spent a good month making this we hope some of you will have fun with it! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    http://gamejolt.com/games/stop-the-nuke-cats/140023

  • Thanks! i am still having a hard time getting it to communicate but at least i have a very vague idea on how to get it to work!

  • Hello All,

    I am planning on publishing a game on GameJolt and i was pleased to know that they have a plug in for Construct 2

    however i am having a difficult time trying to figure out how to get it to work since the last manual i could find in the tutorials is a little out of date.

    i only want to use a log in or guest feature

    save local and online scores

    and use Achievements/Trophies

    Thanks!

  • Thanks guys!!!

    These are brilliant, ill determine which one will fit best in my game.

  • Hello all

    i am making a tower defense game and the game consist of enemies clumping up against an object and attacking it

    to defeat the enemies, you have to click on them reducing their lifepoints and eventually defeating them.

    my problem is, when i click the enemy if they are clumped up it triggers for ALL enemies that are touching the mouse, this is bad of course because it means you can defeat 100's of enemies in a few clicks.

    How can i make it so that when you click it only registers on one object and now all of them?

  • Simple way to achieve that could be this.

    make global variable Difficulty = 1,

    Every 60 seconds:

    Add +1 to Difficulty

    Every 20/Difficulty seconds:

    Create object Cat

    This will make it so that for the first minute it spawns cat every 20 seconds.

    Second minute it spawns cat every 10 seconds.

    Third minute every 6.66 seconds

    etc...

    Aw man you make it sound so simple! i guess i just needed an extra head to break it down. Thanks! ill give it a try!

  • Hello All!!!!

    I've been playing with construct for a while now however i have never made a sort of endless runner type of game just without the running part.

    basically its a game that spawns cats and its your job to remove the cats.

    The question i have is, How can I have the game summon more cats as time progresses making the game progressively harder?

    like 0-60 seconds maybe spawn a cat once every 10 seconds at location A B or C

    60-120 seconds maybe spawn a cat every 5 seconds or maybe 2 cats every 10 seconds. etc etc etc

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  • hello everyone! i have a problem

    hopefully a simple one.

    i have a top down game (think of the old zelda games) and i was wondering how to draw in enemies and have them follow me, while maintaining a smooth movement?

    i got them to go up down left right etc. but its clunky and very amateur looking and i cant figure out how to get them to move at an angle.

    also the monsters are on 4 sets of animations one for each direction is it possible to have the game determine if its at a certain degree to change animations?

    Thanks everyone i look forward to your comments!

  • Thanks everyone for the replies all of these are very useful.

    Thanks RamPackWobble,

    I use the perlin noise but you can use Simplex or whatever too. Perlin is just most like the natural shapes in nature.:

    You can do this for Free. It will cost you nothing.

    vtrix

    Great looking package but no very suitable for phone use, you have almost 7 megs worth of perlin noise files, I am just rendering them in real time.

    AngelRave,

    If you like my effect send me a PM, and I will hook you up. i have a bunch of other effects I will add too if you want them.

    My effect uses no textures.The effect pack listed above in the store takes almost 7 megs worth of texture. My effect takes 2 8x8 sprite. and the entire file is 172k, less than one of the textures in the store version.

    I can make some more effects too on demand, I made myself a template that is easy to change into other effects.

    These look great, Could the same be applied for a blizzard effect?

    How do you even install plug ins?

  • Hey everyone! i have a top down game and i was wondering if there was an easy way to make a sandstorm or a blizzard that wouldn't be too resource hogging

    i suppose an effect that sticks to the screen and doesn't scroll would be the best choice? i don't know.

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AngelRave

Member since 28 Apr, 2013

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