AngelRave's Recent Forum Activity

  • Simple concept really,

    I want the player to be able to go into a lake for example but i want to prevent monsters from going into the water

    however i cant figure it out... i dont think a solid toggle would work i feel like it would get everyone stuck.

  • i am fairly positive that this has been asked before but i have spent the past hour searching for it.

    so i feel stupid for asking this but

    how do you have multiples of an enemy for an example that only trigger when the event is activated independently. for example i created a simple AI for spiders to move, its just a every 1,2,3 second event

    but it seems every spider would change movement at the exact time. so if the trigger picked 3 then every spider would change movement on the 3 instead of picking 1,2,3 independently.

    i also have a simple program if the main character is within X,Y of the enemy. then have enemy move towards her.

    however it triggers every enemy on the layout even ones that are fair away. and correct me if im wrong but having clones of the same monster and long copy paste code for each one is cumbersome and eats resources i think?

    anyways thanks for looking! i look forward to the replies!

  • It looks great thanks! ill have to give it a try when i get the chance!

  • i suppose its worth a try when you collide with the the object to make the event function to have the wall solid behavior disabled for the duration of the jump... although it would mean that npc's and monsters would just merge into the wall if they move. hmm

  • in response to the first question, the game is bird eye view, somehow the main character can press against a ledge/cliff and seemingly jump off of it as if the wall isnt a solid object anymore and land on the floor below it

    i'm basically trying to achieve this wondrous feat!

  • Hello everyone!

    I am making a game similar to Legend of Zelda a link to the past. and am I trying to figure out how link is able to jump off a cliff.

    I'm also trying to figure out how depending on a layer it seems that you can collide with some monsters but not others depending on which plan the main character is on.

    any idea's???

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  • This is perfect! the local Variable wouldnt work but a global one worked just fine, Thanks so much!

  • I havent' been able to get a reply since the spam bots showed up. anyone have any idea's?

  • Hello all, im currently creating a game that is inspired by the classic zelda games.

    In that regard im trying to program a way for the main character to bounce off of enemy's when weapons collide.

    sort of like when players weapon on collision with enemy's weapon- bounce the character backwards, also bounce the enemy backwards. enemy's and the main character are using the 8 direction function since this is top down view.

    any thoughts?

  • This helped greatly thank you, i had a problem with collisions and the npcs being solid as well but its a minor problem. the Y and X is what got it to work in the end.

    Thank you

  • Hello everyone, i am having the hardest time trying to get npcs to look toward me when i try to talk to them, i am also have difficulties trying to get npcs to stay in small area so they dont wander off where they shouldnt or worse get stuck

    this has to be easy right? i mean the first generation of pokemon and Final fantasy games do this. how hard can it be?!

  • I found out what was the problem!

    as it turned out i had a

    EveryTick Set listener object. once that was removed the lag was completely gone! thanks everyone for the tips and help!

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AngelRave

Member since 28 Apr, 2013

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