i am fairly positive that this has been asked before but i have spent the past hour searching for it.
so i feel stupid for asking this but
how do you have multiples of an enemy for an example that only trigger when the event is activated independently. for example i created a simple AI for spiders to move, its just a every 1,2,3 second event
but it seems every spider would change movement at the exact time. so if the trigger picked 3 then every spider would change movement on the 3 instead of picking 1,2,3 independently.
i also have a simple program if the main character is within X,Y of the enemy. then have enemy move towards her.
however it triggers every enemy on the layout even ones that are fair away. and correct me if im wrong but having clones of the same monster and long copy paste code for each one is cumbersome and eats resources i think?
anyways thanks for looking! i look forward to the replies!