AngelRave's Recent Forum Activity

  • if you have flash effect i have made a rather simple off on switch for invincibility

    put all the monsters in a group

    or put your collisions with the monsters in a group.

    when your character is flashing turn off the group that causes you to take damage.

    If character is flashing -->> Turn off group Monster is hitting me

    and

    Character on Flash end -->> Turn on group Monster is hitting me

    basically as long as your flashing you cannot take damage or get hit!

    give it a try

  • Hello all, i found it very difficult to figure out how to stop a sound from looping when it starts to play and i feel completely retarded for not figuring out this simple problem.

    the way i have it set up atm is

    When AXE is created ->> Play "AXE WOOSH" on loop at -10DBS

    When AXE is destroyed ->> STOP "AXE WOOSH"

    or

    When AXE is destroyed ->> MUTE "AXE WOOSH"

    When AXE is destroyed ->> MUTE "AXE WOOSH.ogg"

    When AXE is destroyed ->> MUTE "AXE WOOSH.m4a"

    etc

    and this does not seem to work at all...

  • oh right, i had no idea this thing existed, its basically what im looking for as well. thanks for the help!

  • Hello everyone!

    im trying to create a similar light effect like that of the very first silent hill game, where the character has a flash light that is always illuminating a set area while he moves around etc, however i also want to figure out how to have stationary light points fire and wall mounted lights etc.

    any idea's?

    Thanks for reading!

  • actually what i just mentioned seems to have worked!

    thanks alot for the help!

  • woah hold on, the trigger once command? i never knew that even existed!

    so how would that work?

    player on collision with monster

       =>system trigger once = subtract 1 hp

    ??

    also working on a capx give me a sec

  • Hi all!

    I have a problem where if the player collides with an object that has multiples of themselves causes accumulated damage.

    the way i have hp and damage dealt is a simple

    if A collides with B than subtract the variable of the players hp by 1

    somehow it ends up with 5 when 5 of the same monsters are in a layout even though ive only collided with just one of the monsters

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  • Ah! that explains it,

    it works like a charm now even with different levels, another problem i had was the character also had the scroll to feature i didn't realize that the camera would automatically lock on even without the event sheet mentioning it... at least that's what i think anyways. regardless, it works!

    I think now is a good time to read up the link.

    That is absolutely brilliant, Thank you both for the help!

  • hmm... i dont think i did it the way its meant to be...

    do you think you can check it out and see what i did wrong compared to your example?

    dropbox.com/s/pnayxlndx0rqg73/camera%20problems.capx

    Thanks for the help btw!

  • BUMP!

  • here goes my file any idea what the heck im doin wrong?

    dropbox.com/s/pnayxlndx0rqg73/camera%20problems.capx

  • i cant get it to work...

    i have even copied the method to a T however now it has just jumped the camera to rediculous lengths chopping everything and anything.

    ill fiddle with it some more on another day.

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AngelRave

Member since 28 Apr, 2013

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