Sounds like a easy problem to fix however i am programming a top down game similar to the
old zelda games and i have monsters that use the PATH properties to move around and seek out the player when the line of sight is active
the problem is i use animations to show what direction the monsters use instead of a rotation.
how can i have my monsters change animation when they are within certain angles of movement when using path finding?
an example that does not work
Monster - is between 315 - 45 degrees = Set animation to - MoveRight