RobertoFreemano's Recent Forum Activity

  • Hi imhotep22,

    Sorry, I forgot to add to above,

    I have a Browser plugin > 'OpenURL in new window' already assigned to the button.

    URL: "https://youtu.be/WFYdhmYtAPs"

    Tag "NewWindow"

    It works in a PC browser window but sadly not in Scirra Arcade

    Roberto

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  • Hi Community,

    I have a game on the Scirra Arcade

    https://www.scirra.com/arcade/action-games/fidget-spinner-moon-defender-17906

    I've created a button on the menu page to go to my YouTube page.... but when I click it, nothing happens.

    can this be achieved in Scirra Arcade?

    Thanks,

    Roberto

  • I have 3 sprites at start of layout - called 'box' - 32x32 in size.

    system = create object box on layout 0 at (16,17)

    system = create object box on layout 0 at (box+32,17)

    system = create object box on layout 0 at (box+32,17)

    I'm trying to randomly nominate 1 of 3 boxes to be a trap door. so if 'platform' player collides, the trigger will spring.

    I've tried 'Pick a random box instance' with another object, but it just ain't working out.

    poor example - sorry

    ____ ____ ____

    | | | | |x |

    ----- ------- ------

    Does this make sense?

    I'd appreciate all the help I can get.

    Roberto

  • lennaert, you are AWESOME! Thanks very much

    Roberto

  • Hello,

    I've searched the web for this (and there's lots on scirra) but I just can't seem to get it working.

    what I'm trying to do is:

    generate a random number every xx seconds with no repeat.

    "Textbox = random number

    System Every 3.0 seconds > change the Random number (but no repeats)."

    That's it> should be simple (I think I'm simple too)... I've tried Array count but it's not behaving as described.

    Can anyone please assist.

  • Thanks gumshoe2029,

    I've never used CanvasToLayerX before as I'm still a noob. I will however, research CanvasToLayerX.

    Thanks,

    Roberto

  • Hi Scirra community,

    I was follwing this YouTube tut

    - "Rotary Tutorial In "Construct 2" | Mario Galaxy Mechanic"

    So you move left/right and the player-sprite remains fixed, but everything else on the layout rotates (pretty cool).

    So I added a Touch control so the player spawns a bullet-sprite. I want the bullet-sprite to go up and if rotation, continue in that projector (ghosh - I hope this makes sense???)

    Here's a video of what I did http://robfreeman.co.uk/game_demo/

    on Layout0, everything rotates.

    on Layout1, I have an anchored a Yellow block 'TARG'... my green-thin-line bullets are supposed to always point towatds this marker on create.... but i cannot get it working.

    here's my capx http://robfreeman.co.uk/demo.capx

    I'd be grateful of any assistance.

    Roberto

  • Amazing - Thanks Guys

  • I've searched online and cannot find the solution. Most of the capx demo links for been removed

    So what I'm trying to do is, have sprite 2 orbit sprite 1

    I found this...

    Set X to CenterX + cos(angle) * dist

    Set Y to CenterY + sin(angle) * dist

    ... but couldn't insert it in sprite2's set x

    Can anyone help please?

    Thanks,

    Roberto

  • Hi mekonbekon,

    That did the trick... by simply changing to Animation frame resolved it.

    Thanks very much, you're a star!!!

    Roberto

  • Hi Scirra Community,

    I'm trying to build (what should be simple) platform game, but I'm having PROLEMS executing a series of events after collecting the coin

    How the game should work:

    1. Player starts at bottom (platform behavior).

    2. press screen/click button to jump up.

    3. above are scrolling 'turquoise' platforms (which bounce off walls) - repeating

    4. the player simply has to time jumpthrough onto these platforms - untill reaching the spinning coin (at top)

    ABOVE I HAVE ACHIEVE

    BELOW IS PROBLEM AREA

    5. once player collects the COIN, coin is distroyed

    6. platforms should/do spawn THIN red line.

    WHY a thin red line???? - each platform has (Jumptrhu behavior) and I wanted to start a fade timer once the player has landed on top of the platform -which only occurs after the coin is distroyed

    7. if player collides with individule THIN, it is distroyed and that connecting platform FADES on timer... making the player fall to next platform.

    THOUGHTS: I've changed this around SO MUCH, my head is spinning! I'm thinking, that because the 'platform(s) ' are spawned from another object - this may be the FOCUS of my issue. The platforms try to spawn thin red lines too and I've tried PINNING it but this also creates problems

    Can anyone PLEASE advise were I might be going wrong!!!

    http://robfreeman.co.uk/game

    http://robfreeman.co.uk/game.capx

    Thanks,

    Roberto

  • Apologies if this is relatively SIMPLE puzzle, but i need help understanding this [PLEASE].

    I have 2 layouts:

    Layout 1/ button 1 > music starts playing on load

    click button 1 to navigate to layout 2

    Layout 2/ button 2 > music stops playing on load

    click button 2 to navigate to layout 1

    The MUSIC fails to start automatically.

    Any help you be appreciated. Here's my file:

    robfreeman.co.uk/test/whyowhy.capx

    Thanks,

    Roberto

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RobertoFreemano

Member since 25 Apr, 2013

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