RobertoFreemano's Recent Forum Activity

  • Hi Construct Experts,

    I'm trying (and I mean TRYING) to make a simple ski game... but failing miserably... lol!

    This simple touchscreen scroller has proven challenging for me and I'm either breaking it or spending too long on one thing!

    issues:

    1. player control - ideally, I would like player to move left/right - follow touch (but had issues trying to use touch.x / touch.y - so I created buttons instead.

    2. SPEED control: - I've managed to control the scrolling background but getting the spawning tree's to behave at the same speed isn't working

    * no touch - increase speed.

    * Touch - decrease speed.

    here is my capx http://robfreeman.co.uk/demo/skii.capx file.

    I'd be grateful if an expert would provide some guidance as to how I fix this.

    Regards,

    Roberto

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  • WOW Fidasx, thank you sooooooooo much. Thanks what I envisioned.

  • Hello experts,

    I'm trying to make a simple game... Rocket (block) takes off from surface (rectangle) and textbox shows distance travelled. That's it

    I've checked online and found =[quote:3gr1dir3] Distance(instance1.x,instance1.y,instance2.x,instance2.y)

    but don't know how to apply it.

    Originally I tried a variable = DIST (distance), but I'm intriged by system action. Here's my capx

    http://robfreeman.co.uk/temp/game.capx

    rules:

    1. Player clicks = TAPS variable adds

    2. Bar counts down and when = 0, the rocket (block) takes off.

    3. variable "Burnout" starts and counts down from 10.

    4. when "Burnout" = 0, I was DIST textbox to display the distance from surface to rocket.

    Hope this makes sense.

    As you may see, I tried doing this with a variable "DIST", but I cannot get it to stop counting when "Burnout" = 0

    Thanks for your time.

    Roberto

  • Wow that's awesome - thanks Guys... I've just installed & signed up for IntelXDK... will play.

  • Thanks Guys

  • Hello,

    I'm a Windows 7 n00b... trying desperately to publish my first Construct game on GooglePlay.

    I first tried QuickAppv1 - and this created "file-Quick_App.signed.apk" file... but when I tried to upload to my Developers Console, I got the following error:

    "Upload failed: You uploaded an APK that is not zip aligned. You will need to run a zip align tool on your APK and upload it again"

    I have tried following tutorials from Scirra without success. I fear they may be out of date

    so I found article: "How to Sign and Align your Android App (.apk)" https://www.scirra.com/tutorials/861/how-to-sign-and-align-your-android-app-apk but was getting: error in my cmd: 'keytool' is not recognized as an internal or external command,

    operable program or batch file.

    Any help would be sooooooo appreciated - Thanks,

    Stressed out!

  • Hi Forum,

    I recently published my first game on "Google web store" and followed the scirra guidelines when compiling it... but my game plays a (black screen of death) and nothing else happens

    I'm forced to Task-Manager terminate it. Am I doing something wrong? I've updated my Google Chrome Browser and still nothing.

    https://chrome.google.com/webstore/search/luna%20tuna

    Thanks for taking time to read this

    Roberto

  • Hi Experts,

    I'm still a N00b... so thanks for taking the time to read this...

    I'm trying to make an Egg game.... Imagine 3 eggs on screen... starting with Frame 0 as Egg shell.

    action: You click 1 of 3 eggs (1 at at time).... two will set Frame to 1 and ONE will reveal Frame 2 - The rotten egg.

    So, I have 1 sprite with 3 frames.

    Frame 0 = egg shell

    Frame 1 = egg yolk

    Frame 2 = rotten egg.

    So this is a guessing game.... which egg has the rotten egg behind it... crack 2 eggs to win... lose if bad egg.

    I NO CLUE AS TO HOW TO DO THIS (IT'S DRIVING ME CRACKERS)

    - egg frame image

    http://robfreeman.co.uk/test/8684538963/eggy.capx - my construct file

    So I guess I need to make it random each play...

    deep in the dark place of my limited mind says perhaps this might best done under ARRAY??????

    Thanks for your help

    Roberto

  • Thanks Mirlas, back to the drawing board then

  • Hi Community,

    I'm still a complete N00B with C2, but having fun learning al the same time. My question is this (after exhausting web search)...

    CAN A SPRITE PASS THROUGH ANOTHER SPRITE WITHOUT COLLIDING WITH ITS EMPTY SPACE?

    Example: I'm trying to create a top-down scroller game: e.g. Spy Hunter.

    Sprite A = car (left & right controls)

    Sprite B = road (which scrolls downwards)

    Below is an image example of Sprite B:

    http://robfreeman.co.uk/Temp/game.html

    Imagine: Sprite B, being the road... the edges are solid but the middle is empty (chequered) ... I want to enable collision with the car and road, but only collide with the solid edges.... hope that makes sense.

    here is the game file.

    http://robfreeman.co.uk/Temp/game.capx

    I thought I might have been able to have two polygon shapes on either side, but sadly not.

    Thanks;

    Roberto

  • Hi,

    I'm a n00b but I'm loving every minute of learning this stuff. I'm trying to make a game were the Player hits SPACE key and a "box" drops down... what I'm struggling with is the behaviour of the "box" when making contact with the conveyor belt.

    I've checked out this tutorial

    https://www.scirra.com/forum/how-do-i-make-a-conveyor-belt_t65364

    however, I've over complicated it I think.

    Any help from a Guru would be appreciated.

    Regards,

    Roberto

    P.s. Attched is an image and scirra file

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RobertoFreemano

Member since 25 Apr, 2013

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