Hello you wonderful community,
I'm wandering how to save a value (say in-game money) that you earn, like a score.
The idea is to buy in-game skins...
example:
if player_money >=skin_value
then
player can afford
else
Cannot afford
This bit is fine... what I'm trying to accomplish is.... if player bought skin for $50 in-game only.... then closes out the game... next game play... load in player skin/money.
Is this achievable with local storage? I'm poking around and haven't seen anything obvious yet!
Thanks again,
Roberto