RobertoFreemano's Recent Forum Activity

  • One more associated question, if I may?

    Q: How would you restrict the player from firing again - once all 10 shots fired? I want to avoid being able to shoot again until all the balls are destroyed.

    I've tried:

    * spCannon.shotsfired > 10 -- spCannon Destroy

    (This is where I get bamboozed) - spBullet.On destroyed -- system create spCannon.

    Now I used Debug (thanks dop2000) and it shows creating spCannon per bullet destroy (ouch); which is 10 times (ouch)

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  • Wow Bruno, your example is awesome. I will try rebuild mine from scratch - based on your example.

    ...and thank you dop2000, I've never really used the Debug mode TBH. Are there any tutorials about this online?

    Thanks again Guys!

    Muchos appreciated

    Roberto

  • Hi Community,

    I'm trying to create an event: - that shoots 10 balls when touch is released.... similar function to mobrix's brick breaker 'https://www.youtube.com/watch?v=ye49bSWL7Po'

    functions:

    Player holds down to move position. Angle stick follows touch. On release, it should spawn 10 balls (but this isn't happening)... one 1 is spawned, dispute System/Repeat assigned. Not sure if a while would suit this purpose, but I'll try searching on scirra for that one.

    Here's my attempt http://robfreeman.co.uk/demo/

    The project code is on the end.... pause the video to have a laugh.

    I'd be grateful if any assistance.

    Best Regards,

    Rob

  • Wow HenryPK,

    Thank you soooooooooooooo much.

    Plus, I love Blue - The Skylings

  • Hi Community,

    I'm trying to create a simple wall (brick size 25x25)... I'm sure there's a clever way to use system repeat 10 times (loop) to accomplish this, I just don't know how.

    [brick]

    [brick]

    [brick]

    ...

    Do I have to create object & set position * 25 on Y... very confusing...

    Any help would be appreciated.

    Thanks,

    Roberto

  • Muchos Gracias plinkie,

    You helped me visual and rethink. I have now achieved what I set out to do!!!

    Once again, Thank you!

  • Hi Scirra community,

    I'm trying to create a behavior were if mouse drags sprite (up or down), then the sprite moves with the mouse, but if released, it slowly moves back to starting position.

    drag up

    drag up

    ---start centre ---

    drag down

    drag down

    I've tried a few things but doesn't quite work. Any ideas would be most appreciated.

    Thanks,

    Roberto

  • Thanks imhotep22, that makes sense

  • Awesome!!!! I didn't think of it like that.... now it works exact how I wanted it too

    Thanks DolyGamesCosmos.

  • Hi Community,

    I've tried a few things and not able to get the results i want.

    This is what i'm trying to achieve:

    player static

    tap screen (some distance away from player)

    the tap creates a target sprite

    player move to target (whilst spinning)

    player stops spinning once reached target

    I can achieve this (without the spinning using a bullet) but if I add rotate... it's just not what I want

    I also don't want the player sprite to set angle.

    Any ideas?

    Thanks,

    Roberto

  • Hi Community,

    I have a game on the Scirra Arcade

    https://www.scirra.com/arcade/action-ga ... nder-17906

    I've created a button on the menu page to go to my YouTube page.... but when I click it, nothing happens.

    I have a Browser plugin > 'OpenURL in new window' already assigned to the button.

    URL: "https://youtu.be/WFYdhmYtAPs"

    Tag "NewWindow"

    It works in a PC browser window but sadly not in Scirra Arcade <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    can this be achieved in Scirra Arcade?

    Thanks,

    Roberto

  • Thanks imhotep22

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RobertoFreemano

Member since 25 Apr, 2013

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