eli0s's Recent Forum Activity

  • tgeorgemihai

    Thank you. For some reason the WindowWidth/WindowHeight were lodged in my mind as being equivalent to screen size. They indeed return the browser's active area dimensions.

    It turns out that It's the lack off set WindowWidth/WindowHeight (or set aspect ratio) expressions that bothers me. The set canvas size doesn't work as I expected, I can't find a way to dynamically position and scale objects in relation to the browser's dimensions. The "Fullscreen in browser" and "Anchor" behavior doesn't seem to help either...

    Oh well...

  • I tend to think that we can't, but until someone knowledgefull confirm/disprove it, we'll won't know for sure.

  • I would like this question to have been asked by Ashley of the community rather than the OP.

    That would have being ideal, since it would have meant that C2 closed a development cycle and is ready to enter a new one

    I see nothing wrong in some constructive and well intended criticism though. Ashley doesn't have to follow our thinking, nor has being forced to derail from his current priorities.

  • I was going to suggest using a number instead of a name and convert it to a string inside the pick by comparison, but that probably wouldn't work any way.

    Glad to hear that you are pushing forward

  • 1. you can use magicam plugin for a camera - which should be made official and comes with C2 by default. Not sure what you mean by 3d object placement. Isn't Z ordering what you ask for?

    I know of the magicam plugin, it adds great usability to the current way of working . But a real 3d workspace is an other thing. No more weird parallax scaling from the stage's origin for example. Just move the camera forward (or backward) on Z axis and everything scales in relation to the camera's "target". In essence, you move the camera object instead of moving (scrolling) the whole world, which is actuary "pinned" on a virtual 0,0 point and moves/scales in relation to the layer's parallax/scaling values.

    4. I'm surprised C2 still lacks of path editor after all releases. I know it's quite easy to do by events, but proper plugin for that would be great.

    Yes, it can be done with events, but you have to be at R0J0's level to do curved movement, tangents, ease-in/outs etc.

  • Oh, yes, I forgot:

    9) Animation capabilities for the Tilled Background object, just like on the Sprite object

  • Perhaps if you provide an example capx it will easier to help.

    This multiplication thing sounds tricky, some frame numbers are ought to be skipped. In your 1rst post you mention frame 3, is this the last frame of an active animation (an animation that it's playing, not still frames of a sprite)...? If yes, perhaps the "on animation finished" condition will trigger the spawning.

  • Consider reporting this to the bug section and provide your capx, so Ashley can check it out..?

  • Maybe add a for each condition..?

  • in addition to the things mentioned above:

    1) Real camera and 3d placing of the layers. I am not talking about obj or any kind of 3d mesh support, no, just a 3d world to place assets around, like in Toon Boom, or HitFilm software.

    2) Per Layer and per Sprite masking options. The current webGL (?) Destination Over,Out and whatever, are hard to implement and have a counterproductive workflow. A system that uses either gray-scale maps, or opacity values to mask any number of layers or objects (using other layers and/or other Sprites) will be ideal.

    3) A timeline on the editor, with key-frame capability, to visually time and move objects around, add/or trigger events. This...

    4)...in combination with a curve-path editor for making paths ( attach object to a path, set speed, way-points, ping-pong behaviors etc).

    5) A multichannel sound mixer/system. Play multiple sounds at the same time (not with 16ms delay), balance the volume/pan output (without 3d sound) for each one, or any combination of them with buses (groups), behaviors for easy in/out fades.

    6) Affect particles after their creation with events.

    7) Official implementation of R0J0Hound's Canvas plugin, with tutorials suggesting practical examples and how to make them.

    8) Although RookieDev mentions it, I also must write it down my self: Real-time light-shadow system. It will just blow away the visual quality of our creations, and add a ton of new aesthetic and game-play possibilities!!!

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  • I am so glad you found a way around it! Sorry I wasn't able to provide more help, in reality I am a newbie in programming, I find it very difficult to wrap around things that involve preparation and though ahead :O

    As fro the last question before your edit, even if it's not relevant for your project now, I think a way to do it will be something like the following:

    For (round(random(n)) ----> set BossCount (//this will be a variable with initial value set to 1) + 1

    Anyway, congratulations for your success and good luck!

    Elias

  • I am still kinda shy in showing my mess of a capx, I fear the errors or the more elegant solutions will be pointed out by smart people, making me feel more dumb than usual

    But I thank you for your kind words.

    I don't want to brag or press you in any way, I suspect that you missed an example that was relative on one of your other topics. You might want to check it out, if of course is still relevant to your development.

    https://www.scirra.com/forum/viewtopic.php?f=146&t=101413

    Anyway, see you around and thanks again

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eli0s

Member since 24 Apr, 2013

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