eli0s's Recent Forum Activity

  • zatyka

    cesarzevil

    I am very interested to see the zatyka's capx, it's very close to something that I wish to achieve, but I am afraid I am not very imaginative with loops

    Since a moral dilemma was mentioned, I must state that I have being helping around in the forums whenever I could (for better or worse) for some time now, and I just finished translating the Beginner's guide to Construct 2 tutorial (https://www.scirra.com/tutorials/37/beginners-guide-to-construct-2) in Greek (that was some feat!). There seems to be something wrong with the site's layout though, but I hope that Top will see to it soon.

    I don't want to sound like a beggar, but could you please provide me with the zatyka's capx example..?

    Thank you in advance,

    Elias

  • I am afraid that my limited knowledge doesn't allow me to come up with a solution.

    Using families is something I am not familiar with, I don't even know how you manage to count the individual members (enemies) within the family. On my tests it just returned the value 1, which was referring to the family, not the objects. This is relevant to your inquiry about selecting the enemies 1 by 1.

    Again, a brute, hard-coded system (that will create the enemies 1 by 1, set their position and attach a linked life-bar), is as far as I can get. As I understand, you want a dynamic system (perhaps based on arrays), I hope that some other forum member, with greater experience/skill than me could provide you an answer...!

  • Perhaps somewhere within this mess you can find something useful

    Since I don't know what method you use to populate the levels with coins and in which way you change levels, I threw a generic solution, most of the logic should stand on most cases though.

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  • Here, a more suitable example!

  • If you don't want real time-dynamic shadow casting, just use the sprite like on the second example I attached. The canvas plugin isn't particularly made for shadows and lights, it's thru the brilliance of people like R0J0hound that it renders all kind of cool things. The guy on some other topic made real 3d boxes that were shifting perceptive in relation to the player's movement... All with math...

  • I would also like to know. This will be useful for dynamic canvas resizing, just like on the dynamic websites.

  • zenox98

    Thank you, I contacted Arima and the topic is now moved to the appropriate section!

  • What shinkan said. All .c2addon files are installed this way, not by moving them to the "C:\Program Files\Construct 2\exporters\html5\...\" directory.

  • A normal variable can also act as a Boolean. For example, If its value is "0" then DON'T do something, if the value is 1 then DO something.

  • You are welcome!

    I fear that my ftp is somehow blocked on some parts of the world. This is an uneducated guess and I can't support this fear with facts. I will ask a friend of mine who understands ftp and internet stuff...

  • shinkan

    Holy &^%@! Nothing less from R0J0 of course

  • RookieDev

    I think you mean destination out, I haven't found anywhere a distortion blend, or webgl effect... This raises a problem, I see your concern. A work around will be to copy/paste all sprites to an other layer above, but perhaps that's not ideal with many lights, for performance reasons. See the following attached file.

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eli0s

Member since 24 Apr, 2013

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