eli0s's Recent Forum Activity

  • rexrainbow ,

    See??? You are even more awesome than you know!!!

  • eli0s

    Shadow

    This bbcode text plugin does not support shadow now, you might try tag text.

    How about this shadow mark?

    [shadow=#color]text[/shadow]

    I don't understand! I find an option for setting shadows in the bbcode text object, see the following picture!

    Also, this [shadow=#color]text[/shadow] is a command for the bbcode object or dor the TagText plugin..?

    Anyway, if you find the time for "underline" support, that would be a great addition I think.

    Never the less, what you've already done is superb!!! Thank you again!!!

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  • rexrainbow OMG! O_o

    Thank yououououuou!!!

  • rexrainbow , this is fricking amazing!!!! And it also comes with shadows!!! And support for your type-writing behavior?! WOW!

    Just letting you know, in Microsoft's Edge, the bold doesn't work. Size, color and italic are working though.

    Is there any chance to support underlining in the future..? [./u] doesn't produce anything

    Anyway, again, thank you soooooo much for your effort and contribution!!! You're the best!

  • Have a look at my example here:

  • R0J0hound , ah, ok! I can confirm what blackhornet said, only button 0, 1 and 2 are registering, nothing happens when I use the thumb buttons... That's a bummer, I had been asking for that feature for so long now...

  • R0J0hound , sorry for being so dumb, but how does your example work? It does nothing in my system, I tried any browser available and nothing gets added on the textbox object when I mouse click!

  • Unfortunately, I had little hope for this. However, the fact that there are libraries out there, like libgdx, that are capable on casting lights/shadows is encouraging. How to implement such a system in to Construct editor - runtime on the other hand, is beyond my limited grasp of knowledge.

    Thank you spy84 , for letting us know what happened and for getting involved!

  • Well, I wouldn't say it's every 3rd second... Try setting the "every X" condition to lets say 0.25 seconds and see what you'll get. On my Huawei is not something pretty, it's like the world's worst metronome

    On desktop it plays well in Chrome and Firefox, however there is no sound at all in Edge!...

  • PieceMaker ,

    Thank you for explaining me nested layers! I can think of some uses, especially for masking purposes, or for applying effects targeting multiple layers. Still, the problem with "Layers" in general is that they stack on top of each other, no matter what, so they are bound to have "ordering" limitations.

    Let's say, for example, you have 3 layers stacked/nested together. You can manipulate them just fine, however, what will happen if you have one separate layer on top, outside the nested group (a 4rth layer), and another layer on top of that (a 5fth layer) that also needs to behave as nested with the first 3 layers for some reason..?

    I stumble with this problem all the time with After effects, where I want to precompose some layers that are spread within the hierarchy (have other layers in between) and it simply doesn't work. I have to resolve to several copies and procompositions. The same happen when masking with "track mattes", I have to duplicate the matte layer for each other layer I want to mask in/out.

    This is where I think that the vertical workflow of the layer basted system is very restricting, while a non-linear, node based one has very advantages, especially when reusing the same nodes.

    But enough with the After Effects analogy-rant! Unless it's time to re-introduce the request for a timeline within Construct, in that case, I will continue referencing AE, perhaps even Flash

    As for the lighting method I propose, well, I left this vague on purpose, because I don't really know how it should work ! It will depend on the technology that will be used for the Lighting system, I am sure it has to be something more complicated than drawing and overlaying some shaded polygons, since it will have to respect multiple light sources that in return should interact with other light's shadows. And it should be fast! I'm thinking that you should be able to lit an entire level just with lights!

    I have no idea what libraries can do that, so I don't know how they will work, blend together or whatever they might have to do. What I wanted to depict is the workflow and how lights should affect other light's shadows and bump-mapping, with just a few clicks.

  • spy84 , thank you for your input, let's wait an see what will happen..!

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eli0s

Member since 24 Apr, 2013

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