the expectations of the new game engines era are really very high, check this out "https://www.youtube.com/watch?v=usFWrvlOIT8"
I am baffled as to why people are interested and hyped about 3d graphics that look like they are from 1996. And, even more, when the way to achieve them is convoluted and unintuitive, because the 2d engines aren't really meant to be used this way. Q3D is a fine example of this oxymoron, I bought it but unfortunately never used it, because it's complexity and lack of useful feedback upon creation, defeats the purpose of using an engine like C2.
In the end, why not go an use a full fledged 3d engine like Unity or Unreal (I wonder), it will be easier to get something far more superior out of them. However, I understand that C2's event system is just too easy to work with (especially for not coders like myself), so that's why it's really disappointing that a 2.5 - 3dable version isn't on the works.