eli0s's Recent Forum Activity

  • The problem is simple to solve: Do Not Use parallax X/Y 2 create depth. It just does not even work that way in the real world.

    Therefor, it is inessential to ask for something like a "...Parallax Origin point...", because it will not solve your problems.

    This is real depth:

    https://www.dropbox.com/s/kvcg1oyidjlp8 ... .capx?dl=0

    (sorry to bump a bumped old topic)

    Since the time of posting this original topic, I had this example made that uses the same scaling trick for pseudo 3d depth (hold the mouse button to shoot and move the plane).

    However, I think this is a very troublesome approach, the setup doesn't reflect on the editor and it uses a ton of sprites... It's nice but it's a taxing (both CPU and workload wise) workaround...

  • LeuNoeleeste , have a look at this post this topic.

    Great stuff there!

  • Wow! This looks amazing! Never expected to see this kind of lighting in C2! I really love how the grenade explosions light the scene!!!

    No performance issues here, but my desktop doesn't have that low of a specs...

    This part of the forum is a bit obscured, I believe this topic needs more attention!

    Keep up the good work!

  • DTernes ,

    The problem in your capx is that you are constantly applying a force on the ball, so, it's being pushed on the wall and can't bounce off it. Use an impulse instead and it will bounce as expected.

    However, with a ball mass of 1, an impulse value lower than 0.7 will also produce a weird slide after the 1rst bounce. I don't know why.

    https://www.dropbox.com/s/vt261wau9h5zn ... .capx?dl=0

    I hope this helps!

    the expectations of the new game engines era are really very high, check this out "https://www.youtube.com/watch?v=usFWrvlOIT8"

    I am baffled as to why people are interested and hyped about 3d graphics that look like they are from 1996. And, even more, when the way to achieve them is convoluted and unintuitive, because the 2d engines aren't really meant to be used this way. Q3D is a fine example of this oxymoron, I bought it but unfortunately never used it, because it's complexity and lack of useful feedback upon creation, defeats the purpose of using an engine like C2.

    In the end, why not go an use a full fledged 3d engine like Unity or Unreal (I wonder), it will be easier to get something far more superior out of them. However, I understand that C2's event system is just too easy to work with (especially for not coders like myself), so that's why it's really disappointing that a 2.5 - 3dable version isn't on the works.

    mapmerry , an other thing you could try is to link the values you are fiddling with temporary variables and build a system to dynamically change the values within the preview, for example, with sliders or textbox objects.

    It takes some to setup, but in the end you will fine tune the values in realtime!

    -edit- made a little example capx. The Variables here are redundant actually, since the values are stored in the sliders anyway.

    https://www.dropbox.com/s/15isd7kg0rieg ... .capx?dl=0

  • angryscientist , That's great, thanks for letting us know! And I am very glad you like it!

  • Nice catch! Thanks!

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  • For anyone interested ( mariogamer ), here is a capx that emulates sir LoLz 's example, without any 3rd party plugins, just with blending modes.

    https://www.dropbox.com/s/yunwzxlhx3yts ... .capx?dl=0

  • Eisenhans , because otherwise the "WindForce" variable should be a value 60 times larger?

  • Can't see the image either.

  • HessamoddinS ,

    I see. This is indeed either a bug or, more likely, a limitation of the shadowlight plugin. I am afraid that you'll have to use smaller instances (half the size in your particular example seems to work fine), to build larger shadow casting objects.

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eli0s

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