jay333's Recent Forum Activity

  • We will support C2 long term :].

    Cool...

  • Thanks ThePhotons for the doc link. It was helpful.

    Thanks also for the two examples. The Fish example provides a basic, solid foundation from which to 'spawn' new multiplayer games. (pun intended ). I also like the Test example as it helped me understand the relationship between a nameserver, a lobby, and a game. I look forward to other support content.

    By the way, I teach Computer Science with Jr. & Sr. High Students, and we love this multiplayer stuff since we're building a retro party-game with Construct 2.

    I'm very thankful that Exit Game is providing a Photon plugin in for Construct 2, after many 'years' of waiting. Thus, I'm wondering is such an Exit Game solution 'experimental' with the Construct 2 community - or - is this a long-term solution we can be excited about?

    Thanks in advance... Jason

  • Thanks Unanimous for creating this thread, for I'm experiencing the same symptoms. Via Bowser, my peer-client can connect to the peer-host and join the room , but after a quick one second, will automatically be 'kicked' out (left room).

    Has anybody experienced any success with the iOS-version of the Bowser?

    Thanks in advance... Jason

  • Thx jan2000, the plugin from cranberrygame worked for me. Thx also cranberrygame for the fix.

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  • For this past week or so, I've been still seeking a solution for this "iOS Landscape Orientation" Symptom: Though I specify landscape on Intel Xdk Cordova [via 1) 'build settings: orientation' and 2) 'launch icons and splash screens: orientation], I still get portrait on my iOS device (an iPOD on iOS 6.1.6).

    In the past I've been told to:

      A) search "forumsDOThtml5dev-softwareDOTintelDOTcom" for "Force Portrait even with Side Switch on Landscape" and B) Google search "Intel XDK Orientation Sample".

    Unfortunately, both leads appear "Greek" to me. :( I'm too much of a noob programmer to know how to patch on such a low level. (I'm just enjoying how to use the Intel XDK GUI interface. ;)

    BTW, to help with my symptom description, Phonegap-Build successfully honors my landscape choice (so I understand that it is possible on my iOS device).

    Thx in advance. :) Jason

  • Hi thanks so much for the nice tip. I was wondering what to do with all those build issues. Jason

  • 1.check your App ID

    2.Ad hoc provision file

    3. Make sure checked the Ad hoc option which is very small text

    Exporting iOS on intelXDK needs only 3 of these. Im using HTML5 export for my iOS on Intel XDK, I tried Android exporting files but it was not good as HTML5. Some problems may encounter such as no audio and orientation, Alert at beginning, the game is not resume and suspend when minimize.

    Resolving:Delete the alert command in index.html .Check Audio and Device plugin on the right side, and check out this link to fix Orientation . Put the resume and suspend commands in exported Android index.html to your index.html.

    Thats all of my problems with iOS exporting. Hope this can help you.

    Hi I'm glad that it works for you.

    My ios orientation symptom is: though I specify landscape via Intel Xdk (such as 1) 'build settings: orientation' and 2) 'launch icons and splash screens: orientation'), I still get portrait on my ios device.

    Will your kind lead to 'Intel XDK Orientation Sample' resolve my situation? If so, can there be more explaination, since I'm a noob to patching code? (Interestingly enough, phonegap-build does honor my landscape choice.)

    Thx in advance. Jason

  • I have the very same problem on iOS with "Landscape". For me it works with i.e. Phonegap Build but not with Intel XDK. My C2-setting is "Landscape", and I have now tried ALL Intel XDK project settings ("Landscape", "Default", "Portrait") - everytime I get my app in portrait.

    I'm also experiencing the same iOS symptoms, with Phonegap-Build working but not Intel Xdk. Any news with Intel's response? Overall, I'm looking forward to using Intel's well-designed Xdk with Construct 2.

  • Thanks for the helpful pm.

    Thanks cranberrygame for your kind support and care.

  • jay333

    I imported your project you provided.

    And removed iap plugin in the Third-Party Plugins.

    Sitll got error message (Internet connection...)

    Your project's html directory structure is weired.

    htmls must exist in www folder as below.

    https://dl.dropboxusercontent.com/u/186 ... 091140.png

    Please when create xdk project, only copy c2 expoerted htmls to www folder.

    Cheer up and Try it

    Thanks

    Thanks for your tip. I must be having a bad day , since I'm still getting the same build error. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" /> l appreciate how you've been encouraging still. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    l noticed that you have 2 crosswalk templates for sale at the Scirra store. For those who already purchased your package of plugins -like me- do we we have to pay extra for those?

    Still persevering, <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /> Jason

  • Though there has been 50+ views, I'm wondering why no response yet... could it be because no one has successfully tried In-App Purchase on Google-Play using Crosswalk Intel XDK?

    I'm using Crosswalk Intel XDK, because it was the easiest to use (no keystore, signing, and zip align to worry about . Yet if there's another simple, clearly guided method to achieve the same goal of Google-Play Publishing, then I'm all for it.

    (I really enjoy the user-friendly Tutorials that take on such advanced topics, such as exporting/publishing to major stores.

    Thanks in advance for any help offered... Jason

  • jay333

    1.

    I know that you have 4 other Construct 2 Demo Projects. Does it matter which one I use?

    ==> no matter Thanks :)

    2.

    Did you create new xdk projec with "Start with a Blank Project" ? Yes, and then imported from Construct 2 'Android' Export .

    3.

    Did you do exactly this url?

    https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.iap#592f332aee5c88909992b36ccc33a1c15bbdd014
    [/code:2xuowdw5]  Yep :)
    4.
    
    Edit:
    
    If not solved by these, try to update xdk to recent version.  Just upgraded from ver 1332 to 1494, and received the same [u]Build Error: 'Unable to build. Please verify that you are connected to the internet and try again. Object reference not set to an instance of an object.[/u]'.  It shouldn't be an internet error since I am still able to build another project right after.
    

    To not take up your time much longer, perhaps is there a 'working' XDK project folder (zipped) that I can look at to compare 'xdk' files, etc?

    I assume I'm the only one with this build problem using the IAP-Plugin with Crosswalk for Android?

    Btw, I just came back from the HTML5 Dev Conference at San Francisco, and I just met the Intel XDK Management/Engineers at their booth. They were impressed by my students' project on Google Play: https://play.google.com/store/apps/details?id=org.EncourageAndEmpower.IttyBittyJrAtMutantMadness (resending the link since it failed last time). Looking forward to any constructive feedback for our game-app as well as this IAP troubleshooting. :)

    Again thanks for your time and patience. :) Jason

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jay333

Member since 17 Apr, 2013

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