Nofish's Recent Forum Activity

  • blackhornet The new version did not have the anti-alias setting. I think this setting is useful. Some times will be to export the pixel font with no blur.

  • Oh Thanks! I see.

  • austin

    How do I stop the button event of the game when clay.io window show on the screen?

    Is there some smart condition just like "When clayio window is on screen" to avoid the control in clay.io window but to active the game button under the clay.io window.

  • I have tried the GMS 1.2.

    I try to rebuild my game on GMS for mobile.

    I just want to say the native apps performance of GMS exported was better than C2. Realy much better on mobile.

    But I like C2 event system. I have some code skill.but I hate coding.English is not my first language. I need to search the doc to find command and function again and again.

    I continue to focus on C2 update now

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  • <img src="http://a5.mzstatic.com/us/r30/Purple6/v4/7f/0f/9a/7f0f9a33-0c23-b996-5143-42839b59b092/screen568x568.jpeg" border="0">

    Sweets Monster Halloween

    Price: 0.99$

    CocoonJS

    Author: Radio(Nofish)

    SMH

    <img src="http://a1.mzstatic.com/us/r30/Purple6/v4/ed/dc/fc/eddcfc45-eaac-f932-9e88-bb4dc0819313/screen568x568.jpeg" border="0">

    LinkPop

    Price: 0.99$

    CocoonJS

    Author: Radio(Nofish)

    FreeVersion:LinkPopLite

    Fullversion:LinkPop

  • <img src="http://i39.tinypic.com/2n9w6xz.png" border="0"><img src="http://i43.tinypic.com/1zdqdz9.png" border="0">

    Free version:LinkPopLite

    This is my second C2 game.

    LinkPop is a casual puzzle game.The playing method is similar to a mix of asqare(picture matching game) and pop star.

    The number on the block shows the link range of this bolck.And touch the blocks one by one with the same color and pop them to get higher score.You need to find a best path to link more blocks.There are more than 40 puzzle Levels waiting for your challenge!Lighting up your brain!

    Pop mode:

    In this mode,player need to clear the blocks to get higher score.

    Puzzle mode:

    In this mode,player need to find a best path to clear blocks as possible as you can.

  • EyeHawk Thanks!<img src="smileys/smiley1.gif" border="0" align="middle" />

    I haven't test ADs in cocoonJS .

  • The IAP seem work in the store. But the purchase sucess delay someday.I receive the purchase success information today.

    you can use "is touching object"and "on any touch end" to do tigger once action.

  • Check these setp

    In In-App Purchases (once you've enable store above) in configuration put you IOS Share Secret Key and Tick Sandbox mode for TESTING.

    Add your Product to the Available Products (same ID as the ones set-up on Apple/Google i.e. com.appname.premium), these are for testing.

    If you not yet release your app on the applestore , you need a ios device without jailbreak to test IAP in sanbox.

    Purchase Product only purchase the product. If you already purchased. It will failed.

    you need add a restore purchase button.

    Restore Purchase action will check your purchased and tigger the Purchase success.

    My iap app has just been released.I found it will not purchase success on the store. But it success in the sandbox environment. I think I need to upload a new no iap version for the time being.

    itunes.apple.com/us/app/sweets-monster-halloween/id660610227

  • when you export your game disable Minify script

  • The instructions include all thing.

    I only test iap on IOS.

    The pic Uk4dee post help me to understand the restore action will trigger the "on purchase completed".Don't use the "Is prudoct purchased".

    By the way I finally set the stroe mode to Managed.I'm not sure whether this effect IAP restore.

  • I only test non-consumables.But I think it works for all type.

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Nofish

Member since 17 Apr, 2013

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