Nofish's Recent Forum Activity

  • ok, i add another action to stop tag aduio on load complete,it work.

  • Thanks rabidsheep.

    I already do some way like you say. I use a No-save sprite to save the setting. and on load complete to check the sprite variable to control sound. But I found the audio with a tag could not silent by this action when game loaded.Other audio work well.

    One thing I want to note,I save game in a layout but load game in another layout just like a menu layout.

  • I am doing a C2 game.There is a promble, I use C2 save action to save game,and use a WebStroage to save the setting of the sounds on or off. When I save game in sounds on,Then turn sounds off, and load the game save. The sounds setting on again.This is not I want. How do I fix this.

    Thanks!

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  • > Creat many sprite font objects, then destroy them, the ImageMemoryUsage not reduce. Is a BUG of this plugin or the C2? Someone can fix it?

    Nofish, due to my lack of expertise it is entirely possible that Spritefont is not properly releasing textures, however it was not intended to be created and destroyed in large quantities and rapid succession. Why do you need so many spritefont objects being created and destroyed? That is one of the poor practices in C2.

    Mipey, I want to make an animation when the score changing.for example. +10, +24,+31 ,and make tween of the spritefont. If i use one spritefont to do this. The effect seen very strange.As I know ,your plugin is the best way to show a custom font in COCOOJS. Maybe i need to find a other way to do this.

    anyhow, your plugin is very very useful to me. Thanks Mipey.

  • Creat many sprite font objects, then destroy them, the ImageMemoryUsage not reduce. Is a BUG of this plugin or the C2? Someone can fix it?

  • Nice plugin! it can be use as a endless move sprite.

    but there is a problem, it can not add into a family.

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Nofish

Member since 17 Apr, 2013

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