Nofish's Recent Forum Activity

  • Thanks everyone.Actually as Independent developer,this game is still too simple.And it is difficult to be found in app store without business promotion.I am still learning C2 and updating this game and add more feature. e.g achievement, IAP.But I found cocoonjs 1.3 already receive memory warning.

    C2 cocoonjs plugin now did't support gamecenter achievement?

  • I am updating my mobile game and add some new feature e.g IAP,Achievement system.I found some problems when using Cocoonjs plugin.

    1.If there are more than one score to submit in the same time. the 'on score submit success' conditions make me confusing.I can't control which socre submit success in a good way.Suggest add a "tag" on 'score submit success' to identify which score submit success.

    2.I am adding a Achievement system in my game.But Cocoonjs not support gamecenter Achievement feature now.Now I can only design an Independent Achievement system without gamecenter support.

    3.I found open leaderboard view can open into gamecenter but not open the leaderboard what I called correctly.

  • Blacksmith

    Thanks for remind. I will correct mistakes and add the achievement system.

  • Hi, folks.

    Excuse my poor English.

    My first C2 game on IOS is release.

    I found C2 in march this year.Then I realized this is cool tool I can make the game without basic programming.And I start learn how to use C2 and make this game.Thank the gays in this Forums for answered my questions.

    <img src="http://i42.tinypic.com/2myx8xj.jpg" border="0">

    This game on Kongregate and add the Clay.io Score Leaderboard:

    http://www.kongregate.com/games/radioair/sweets-monster

    Control:(Support touch control)

    [Up Arrow] to jump and double jump.[Down Arrow] to slide and fall faster in the air.[Up Arrow] or [Space] to stand up immediately when sliding.

    Description

    Eat all the candys up, all of them!This is a 2D Endless parkour game. Players will have to use their skills to avoid obstacles and eat candy,you don't have to run as far as possible but eat the more the better (all if possible), creating higher numbers of combos will get higher reward. With increasing difficulty, there will be more varied and complex barriers to wait for players to pass through.

    Normal mode:

    With increasing difficulty, there will be more complex obstacles.In normal mode reache score of more than 10,000 will unlock expert mode.

    Expert mode:

    More challenging obstacles than Normal mode. With increasing difficulty, the game speed will be increased. Eexperts come and take on the challenge!

    Here is the IOS version on AppStore:

    Sweets Monster IOS

  • An exception was thrown rendering this comment. Engineers will fix this shortly!
  • Hi.C2 Developers.

    When I work C2 game,I found a lot of event and action are relate to the sprite itself.Every layout need edit the event for the sprite.I think if the instance has an event sheet itself,and when it on the layout.The event sheet action is enable.This will slove the repetitive work on the event sheet edit.

    Though we creat an independent event sheet for the sprite and import in the Layout event sheet.But if there are many sprites.Mybe some time we will miss some sheet to include.

  • r136 has a particles bug on Cocoonjs.if your layout exist paticles will cause error. delete particle instance and try.

  • I haven't upload my game for apple approval.And there is a particles bug on cocoonjs in r136.I am waiting for next build to fixed this bug then release my game.

    Also i am waiting for the coconnjs update for a long time.

    It is better to use a multiple of 8 to design you game graph.My character sprites in the game width and height is about 32*96.

  • Thanks a lot blackhornet! What an easy and useful tool you created!

  • <img src="http://i43.tinypic.com/2mhamh1.png" border="0" />

    <img src="http://i42.tinypic.com/333inly.png" border="0" />

    <img src="http://i39.tinypic.com/2jahw2g.png" border="0" />

    The out range you can use some tiledbackground.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I did not test on iphone 3gs.

    My project default screen size was 1136*640.And I test it on phone 4s and IPAD1.It show perfect.

    You can also and do some Calculate to adjust X postiton.

    Use Anchor behavior to adjust HUD is not a good way. You will see the HUD flash to the position when layout start.

  • If layout exist particles instance will cause the error.

Nofish's avatar

Nofish

Member since 17 Apr, 2013

None one is following Nofish yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies