GameeApp's Recent Forum Activity

  • Ok, I also just recorded a tutorial on how to prepare games for gamee, while preparing my second game, is there a problem to publish the tutorial here? The tutorial game will also be sent to the contest.

    We already have tutorial available at

    but if you want to make another want, feel free to do so!

    Also congratulations! Your game was first one to be submitted! The zip file was also fine, cheers

  • Could you elaborate on the tutorial? Is that supposed to be a trailer?

    We meant just to show players how to control your game / introduce to story if there is any, etc...

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  • MATAGUIRIS congratulations, we are so excited to see the game I will ask Laura and we will probably create another thread so this one stays open for questions only.

  • agg1401 as answered before, yes but make sure it is working properly in emulator

  • Bigheti

    Judges will rank games based on

    gameplay - mostly if game is fun and if it feels complete

    graphics - mostly if assets has same style

    UI + onboarding - if game is understandable, smoothness of the process of learning and mastering it

    bonus points - anything that hits judges taste and he wants to rate it, it might be an easter egg, some craziness, well used physics mechanism or genre

    You will get majority of points for first three mentioned. Bonus points is just a minority. Thats all I can publish, hope it helps.

    AnD4D

    You can only update the score. Leaderboards are automated, yes. There is no way to change it directly or indirectly.

    AnD4D

    Plugin supports "Full screen controller" only. No you must not use those buttons and you are not expected to use them. In case you need buttons, make your own

  • Isaske

    As I know C2/C3 games always adapt to the window size. So if you keep aspect ratio 9:16 everything will be fine.

    In theory pixel density doesn't matter. Game should look good and run smooth, this is something you decide. As we know, higher pixel density means nicer game but also decrease performance.

    Since screen of mobile phone is very small compared to display, personaly Im not even afraid to use 360x640. But it is all about balance. I think you can always start with higher resolution and in case of future problems lower it down. Yes, vertical is only accepted so 480x854 is allright.

    alihaider123

    There has to be controlls for both, mobile and computer. Mobile is the more important one. In C3 there is a demo in section "Intermediate examples" called "Detecting input method". I suggest to use something like that

  • MPPlantOfficial yes, off course we accept games with levels/endings. To answer which would be better - depends on the game, really. If it would be just for GAMEE-style games, endless / randomly generated would be the way to go. But only 2 out of 6 judges are connected to GAMEE

  • GameeApp everything is ok now. Btw no need appstore im ok that it is playable un facebook messenger.

    Are there limitations on which modules we can not use? Such as ajax, multiplayer, websocket, localstorage and third party plugin except yours of course.

    Aw Im sorry if it is no outlined anywhere this is very important question Yes limitations are given by GAMEE platform itself. That doesn't allow any outside of package connecting such as ajax, websockets. Also cookies and localstorage is not working there as expected.

    So:

    multiplayer - not possible in GAMEE, disallowed in competition

    assets outside of package - not possible in GAMEE, disallowed in competition

    instead of cookie and localstorage - use save state, that is part of the plugin and allows you to save some data for later usage

    any plugin that doesn't use previous - allowed

  • https://github.com/gameeapp/gamee-js/wiki/controllers

    Can You share the original assets of those controllers, so our games can have same visual appearance that your player used to?

    And is there a specific ratio between game/controls area?

    Back to you, our controllers were internally marked as "deprecated" because our audience was more interested in fullscreen games. Our plugin uses only Full screen controller and there is no way to switch it.

    For this competition, please use Full screen controller only If you need some kind of controllers, I suggest to make your own, that should be very easy with construct as I know.

  • GameeApp I guess is was a temporary server issue. Now contest.gameeapp.com is accesible .

    Great

    great news, thanks!

  • pinoypixel hmm, I'll check on our side if something is wrong, sorry about that!

    MPPlantOfficial sounds right, we distribute our games through multiple channels - iOS/Android app, bots at messaging platforms (Kik, Telegram, Viber and Messenger)

    Sebastien cool, we have games of both kinds, regarding dimensions - those games with controllers were square, yes... Recently we are developing full screen portrait games. To center everything is our best practice . We usually have graphics prepared for 9:16 / 640x1024 px, keeping in mind that most of the action should be happening in the middle. The game should adapt to any resolution as we have games across many devices (anything from older Samsungs to iPhone X)

  • Morning guys! Sorry for late replies, needed to get some sleep

    Isaske the emulator itself has 1:1 ratio, our games are usually developed for 9:16 ratio (portrait) and we recommend having at least 10% on each side as a "safe-zone". As a rule of thumb, the game should get the info about available height and width and adjust accordingly.

    lapinchatware should be possible, once you implement them, those will automaticaly load within the emulator (let me check first with our developers, I'll get back to you asap)... Fullscreen games will have no problem.

    shinkan those controllers are loaded within emulator if you call for them, I'll also check with our guys and get to you asap

    lapinchatware yeah App Store is constantly changing Terms & Conditions and they kind of hate us, we already have new build submitted, should be back up soon in the meantime, you can check our games at https://www.gameeapp.com/games

    MATAGUIRIS yes, just make sure it works within the emulator

    AlceX yes, as long as both are your / your team's creations, that is ok!

    pinoypixel below 5 MB size of the final zip, so compressed

    Cipriux that is strange, would you be so kind and send me screenshot of what you see while trying to access the page to contest(at)gameeapp.com ? Thanks!

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GameeApp

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