GameeApp's Recent Forum Activity

  • Hey GameeApp, are you gonna make a top 6 or you could to a top 10 or 20 of the games that have been sent to the contest?

    We will do Top 6 + 4 honorable mentions (places 7-10)

  • GameeApp

    i send my game in contest but no have answer

    you do now game works nicely, thanks!

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  • GameeApp how many games can participate in the contest

    1,2,3 ?r more

    As many as you want, just one conditions - all the games must be created by you / your team.

  • Hello Gamee, I'm having trouble with Media, we are trying to use microphone but when I test it on Gamee Emulator it get "Permission Error", but game after compiled to Android works fine! Is it avaliable to use with Gamee Plugin? Anyway, how can I publish a game in gamee plataform without entering in contest?? I looked around but didn't find nothing about...

    Cheers!!

    Input from microphone is not allowed within our framework, sorry.

  • Ok, just get worked. My steps: On the first layout (loader if the game has one), update the score to 0. Also and i think is the most important uncheck Minify.

    Cheers!

    Thanks for sharing your solution!

  • GameeApp You have forgotten me too!

    > Hi GameeApp! We've already discussed about portrait mode despite the existence of games with a square layout on your platform. However, can we submit anyway a game with this square format as part of the contest?

    >

    And this one days ago (about performances):

    Finally, another question, can you precise us the exact time and time zone for the deadline on 28 February? Thanks a lot!

    Sorry Sebastien, this one slipped through! Yes, square game can be submitted - even though I would advise so the game adapts to portrait at least visually - meaning the core of the game remains square but the rest of the screen can be filled with nice background, for example.

    About the performance - yes, we know about this issue and we are working on a solution for all our released games within out apps. The final deadline is on 28th of February, midnight UTC (London time)

  • GameeApp

    Soo... You didn't actually answer my questions.

    - Should be at least 3MB or 5MB?

    - Should I send only a zip folder or a zip folder + link to emulator?

    - Why the emulator on localhost works fine, but when I uploaded to bitballoon and placed the link on the emulator says "Waiting for game to send init method"?

    Thanks

    Sorry about the delay, we were trying to replicate your issue with bitballoon - so far no luck, could you contact us at contest(at)gameeapp.com so we can look into it deeper? We have already had successfull submisisions using bitballoon so this issue seems to be a little different.

    To answer your other questions - below 5 MB is ok, please submit zip file with your game + working link to emulator to contest(at)gameeapp.com

  • ViktorEisenmann think we should go with 3mb now. I got a bit scared with that before though.

    My game right now 1.2mb, but I estimate it being around 2.8mb when i add all sfx & art. I don't even scale down graphic so much.

    GameeApp

    As of today I can confirm I will be making an entry with my #STF provided my composer makes cool music ;D

    I didn't get your answer for use of scale outer, but I suppose it must be OK.

    I make my game to be playable on as many devices as possible and it's future investment for it to work well with large screens.

    Can't wait to share, but there's still tons of work

    Great to hear that! Looking forward to play your game

  • GameeApp sure. At which email address can I contact you?

    contest(at)gameeapp.com is the best one

  • JhomasJhomas

    Thanks, I replicate that. I suggest:

    2) Include them and hope the judges are notified & don't score me less because of this?

    I will make sure judges will know about this. We are working on patch for plugin <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> In case you win we will just ask those to replace plugin in project with new version.

    also reported here: https://github.com/gameeapp/gamee-js-co ... 3/issues/1

    I responded to your email. We will solve it here <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Keyo

    Same for you Keyo, I cant tell just from this why it doesn't work. If you still didn't solve this send us email and we will solve this in private conversation.

  • First i thought "Cool! Even if i have only 8 days left i try it." Then i saw that the the emulator test was just for construct 2. THEN i saw the problems Construct 2 users have with testing.

    Yeeeaaah.....i´m out. Making a game that have to run on an emulator and not be able to test it is not great.

    Tip for the next contest (if there will be one): Test booth versions of construct and give a tutorial for booth.....

    Edit: Ah! And just a suggestion, it would be cool if everyone could get an Email if something like a Contest is happening. ^^

    Im sorry to hear that,

    sadly C3 preview doesn't work in our emulator if you don't have license for C3. We didn't notice remote preview is only part of the licenced version. <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed"> <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed"> I asked Ashley what we can do about this: https://github.com/Scirra/Construct-3-b ... -364891324

    You can still test game in emulator even without the licence, but you have to export it as HTML5 game and run local server <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Most of the problems here are people do not know how to run a local server or how to publish game on public web server. But it is not everyone. We had few games submissions second day of the competition without a single question. I belive it is mostly about how advanced are you in IT.

    So far we have only several games so if you change your mind your chances are quite high.

    PS: You can run local web server many ways, the most simple I use and recomend is to install python and then in your cmd/bash/whatever your system has cast "python -m SimpleHTTPServer [port]"

  • AnD4D

    Short guide you should be able to replicate.

    1. I create new project with C2, I used Vertical shooter demo as inital project. I just added GAMEEConnector plugin and create one new condition GAMEEConnector.start where I put activate group "gameplay" action and also I put everything else into gameplay group that I set NOT active.

    2. I exported project as HTML5 website and created new repo on github.com with Readme.md file. Then I select upload file and uploaded all files from the exported project.

    https://github.com/EntityB/con2test

    3. Via https://rawgit.com/ I made a public link for this project and pasted this to emulator: http://emulator.gameeapp.com/emulator.h ... index.html

    We already know about one bug that we are working on. You must not hit green play button before game loading finish in behind. But even if you hit it too fast you should still see some part of the gameplay (except not working properly):

    Please reply if it helps.

    PS: This is just a fast prototype project, not a complete one

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GameeApp

Member since 13 Dec, 2017

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