GAMEE x Construct Game Dev Contest

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  • GameeApp I guess is was a temporary server issue. Now contest.gameeapp.com is accesible .

    Great

  • pinoypixel hmm, I'll check on our side if something is wrong, sorry about that!

    MPPlantOfficial sounds right, we distribute our games through multiple channels - iOS/Android app, bots at messaging platforms (Kik, Telegram, Viber and Messenger)

    Sebastien cool, we have games of both kinds, regarding dimensions - those games with controllers were square, yes... Recently we are developing full screen portrait games. To center everything is our best practice . We usually have graphics prepared for 9:16 / 640x1024 px, keeping in mind that most of the action should be happening in the middle. The game should adapt to any resolution as we have games across many devices (anything from older Samsungs to iPhone X)

  • GameeApp I guess is was a temporary server issue. Now contest.gameeapp.com is accesible .

    Great

    great news, thanks!

  • GameeApp everything is ok now. Btw no need appstore im ok that it is playable un facebook messenger.

    Are there limitations on which modules we can not use? Such as ajax, multiplayer, websocket, localstorage and third party plugin except yours of course.

  • https://github.com/gameeapp/gamee-js/wiki/controllers

    Can You share the original assets of those controllers, so our games can have same visual appearance that your player used to?

    And is there a specific ratio between game/controls area?

    Back to you, our controllers were internally marked as "deprecated" because our audience was more interested in fullscreen games. Our plugin uses only Full screen controller and there is no way to switch it.

    For this competition, please use Full screen controller only If you need some kind of controllers, I suggest to make your own, that should be very easy with construct as I know.

  • GameeApp everything is ok now. Btw no need appstore im ok that it is playable un facebook messenger.

    Are there limitations on which modules we can not use? Such as ajax, multiplayer, websocket, localstorage and third party plugin except yours of course.

    Aw Im sorry if it is no outlined anywhere this is very important question Yes limitations are given by GAMEE platform itself. That doesn't allow any outside of package connecting such as ajax, websockets. Also cookies and localstorage is not working there as expected.

    So:

    multiplayer - not possible in GAMEE, disallowed in competition

    assets outside of package - not possible in GAMEE, disallowed in competition

    instead of cookie and localstorage - use save state, that is part of the plugin and allows you to save some data for later usage

    any plugin that doesn't use previous - allowed

  • Valter Filho (hyper)casual games in general, we are excited to see what you can come up with, just please stay away from themes with blood, sex, violence, etc... (the game has to be PEGI 3)

    Just to be clear, will you be accepting casuals games with levels/endings? (Such as 100 doors, Yellow by Bart Bronte...)

    Or do they have to be something randomly generated/endless? What would you prefer?

    EDIT:

    -be endless

    Nevermind. Didn't see that one.

  • MPPlantOfficial yes, off course we accept games with levels/endings. To answer which would be better - depends on the game, really. If it would be just for GAMEE-style games, endless / randomly generated would be the way to go. But only 2 out of 6 judges are connected to GAMEE

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  • MPPlantOfficial yes, off course we accept games with levels/endings. To answer which would be better - depends on the game, really. If it would be just for GAMEE-style games, endless / randomly generated would be the way to go. But only 2 out of 6 judges are connected to GAMEE

    Sounds good. Very excited to jam.

  • GameeApp Great, Thanks for the info.

  • the ratio 9/16 of 1024 is not 640, is 576

    The default resolution of construct 2 is 854x480

    and this has a ratio of 9/16

    It is what I plan to use, obviously vertical, will be fine?

  • Hey I just wanted to know should I make the computer version or can I also add touch support and make the game for mobile?

  • Isaske

    As I know C2/C3 games always adapt to the window size. So if you keep aspect ratio 9:16 everything will be fine.

    In theory pixel density doesn't matter. Game should look good and run smooth, this is something you decide. As we know, higher pixel density means nicer game but also decrease performance.

    Since screen of mobile phone is very small compared to display, personaly Im not even afraid to use 360x640. But it is all about balance. I think you can always start with higher resolution and in case of future problems lower it down. Yes, vertical is only accepted so 480x854 is allright.

    alihaider123

    There has to be controlls for both, mobile and computer. Mobile is the more important one. In C3 there is a demo in section "Intermediate examples" called "Detecting input method". I suggest to use something like that

  • You can download the Construct 2 plugin here.

    I can't seem to install this plugin. I put it in C:\Program Files\Construct 2\exporters\html5\plugins

    Is this the right place to put it in?

  • >

    > You can download the Construct 2 plugin here.

    >

    >

    I can't seem to install this plugin. I put it in C:\Program Files\Construct 2\exporters\html5\plugins

    Is this the right place to put it in?

    Got it.

    Everyone, don't download the ZipFile in the github repository. Download the one in the link that can be found in there:

    THIS ONE

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