I understand the complaints, and I feel like I have no right to have claims as I don't have a c2 game on the market at the moment. But I have created three basic game engines, a shoot em-up, an rts and a turn based game. I have tested all three in mobile and the results were not that bad. They all perform 30+fps's. Though admittedly, they are not complete products.
But the point I'm trying to make is, just tell me a good nice popular 2d game on the market, on any platform, that you can't make with c2 and run in an acceptable performance. From all the bird game clones to jetpack clones to infinite jumpers/runners to card games... I understand that sometimes what you have in mind hits a performance related barrier but making a game involves a lot of non-programming work and decisions, some of which can help with the performance issues. No matter what kind of art form you are using, you have limitations with your medium and shape your art accordingly. You can't play drums with guitar, if you try to, you just hit the wood and you may even be able to decorate your drumhits with guitar sound and make something acceptable... but it will take a lot of work.
I think we can all agree on that c2 could be near-perfect if it had native exporting or some kind of non-third party solution for exports. Currently, you have to find other ways to make it work and this may involve design / target platform choices. But before jumping on another train, just be sure all of them have their own set of problems. This is the nature of the programming. There is just no easy way of doing it, even with c2.
I am hopefull Scirra will find a way to satisfy, for the last six months that's all I have seen they have been doing.