Windwalker's Recent Forum Activity

  • lolpaca; with the new updates on pathfinding and collision cells, I think it may be possible to use pathfinding behaviour for enemy AI. It's still possible it won't be fast enough but there is a chance so I advice to try it first before giving up on it. I was also working on a tile based digging environment for an rts game so would be glad if you could share the results Who knows, I may even go back to it.

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  • You are welcome

  • Are you sure your health bars are also in the same container with your tank bases and turrets? (Just putting health bars in a seperate container will not work, the container must have tank base, tank turret, and two health bars)

  • Hello T4U,

    Last things first, you can't see the code ever from within c2 environment (as much as I know, that is). Maybe it's possible to view it from outside, after it's been changed to html5, but I'm not sure about it either. And in time you actually notice what you do inside c2 is the code and you forget the need to see it. I know because I came from XNA and currently I don't find anything I can't do with it. (Except 3d and per pixel data read on sprites, which is actually possible and has been done in C2, it's just that "I" can't do it.)

    The code you want is pretty easy, though;

    While a condition is selected press "b" to create a sub event. Then do it one more time, thus you would have two sub events.

    In the first sub event enter condition 1 and do whatever you want

    In the second sub event, press x first to make it an "else" event, then enter your condition 2.

    You can repeat the process as much as you want. This is actually an if-else if chain statment.

    See you around

  • This is hitting all the right strings, man. Steampunk? Check. Mechs? Check. Pixel Art? Check. Amiga? Check!

  • Definately awesome!

  • Nebuch loved it! Especially the oldschool face-gets-wounded-as-hp-goes-down thingie! :) Waiting for more now!

  • Ohohohooo another one and I'm definately IN! Besides, I've got a lot of thoughts on quantum and whatnot. I'm gonna string theory the sh*t out of the quarks and muons and weak force out of this cube!

  • I just couldn't understand your problem and also can't download the example. You want to change turret target to the clicked object?

  • If you also want some lateral movement, like a real leaf, you could add sine behaviour horizontal movement to leaf object and use the above example. Try it :)

  • Hello all,

    As I was working on my project and previewing as usual, I noticed a considerable loss in graphical quality. As if the png's were compressed, like when it happens during export. I really wish I had some screenshots of old crispiness but I do not. I fiddled with some settings in project properties to no avail. Anybody has similar problems and any idea for solution?

    -EDIT-

    I am laughing my ass off. It seems I just accidently changed zoom setting in chrome and thus it became a little bit blurry while trying to preserve the size. I am an idiot. I am leaving this post here as open so that my idiocy shall forever be displayed brazenly... and in case I am not alone.

    Regards;

    Wind.

  • Most of what drives people to grind is the sense of progression, and in that regard, the "resolution" or the "ending" part of the game is postponed as much as possible. So much so that the grandest of finales pale considering the grinding hours.

    So I think the best way to improve the grinding-based games is focusing on what comes with grinding and make it grand instead. I think the best example will be minecraft. No matter how much minerals you mine, how many woods you chop, you will always be able to make something grander with them. As four friends, we have worked day and night, in shifts, under the ground digging lots and lots of minerals and chopping woods over woods and built ourselves the grandest of castles with everything in it. It had an observatory, library, barracks, prison, courtyard, throne room, kitchens, bathrooms, towers, ballistae, hidden passages... yet still there was room for improvement. Even if worked a year and made our castle perfect, then we could still build a town around it. It's endless, so the grind taking forever is meaningful now.

    Though as it happens people generally use construction mode or cheats to get the resources neccessary, but played in our way, it was actually a fun grind, and the result was much more sweeter.

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Windwalker

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