Windwalker's Recent Forum Activity

  • You mean like getting the pixel information of an image into an array and than modifying it somehow? I used to use this information in XNA for accurate pixel based collision, however it involves a lot of math via matrixes (is the plural matrii?) and I really doubt it would be used in majority of projects with C2.

    Maybe a plugin?

  • blackhornet, I know this program is around for a lot of time but I only recently had the chance to use it; man, I want to thank you very, very much! I can't fully comprehend but rather smell pieces of the code behind the program and I am impressed and thankful. You are awesome.

  • I think that's very cute, especially since it works without any plugins. Really wonder your method, though, it also gave me an idea... I think I will try it this weekend...

  • Nice neat little thingy :)

  • this is looking awesome, man.

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  • gillenew please, please more of this, I really need a nice shoot'em up/right/whatever.

  • jesblood I don't think this is possible. You can only do pseudo 3D. What you can do is to have an animation of the globe and change the displayed frame according to input.

  • Allchix did you try preloading sounds? Maybe it will fix the delay?

  • This could be a very nice game mechanic, maybe a boss fight, maybe something even more core gamplay... That's awesome!

    christina it seems it also need an effect called threshold, could you supply a link as well?

  • Instead of going into very deep maths, you could try to use tricks. Invisible sprites patrolling between two other invisible sprites that spawn bullets every.x secons can be used to create a grid of bullets, if placed correctly. Combined with sine behaviour and maybe even car behaviour you can do some interesting patterns.

    So basically: Some number of invisible sprites spawning bullets and moving and/or rotating around should do the trick I guess...

  • After creating the array, you could wait 0 seconds, because I believe some object properties do not become available the moment they are created. Waiting 1 second wouldn't make it. I am not sure, but could you give a try?

  • Hello all,

    I know it's possible to construct a tile-based movement system within events... But when you consider all the work, and add to it the need to do the same for AI routines, this may become a lot to tackle, especially for newcomers.

    Last months we have seen a lot of people working on tile-based movement and some of them even gave up as they couldn't get what they want to do just right.

    So maybe a tile-based movement system could be very nice? You could theoritically set a tile size just like tilemap, and pressing the wasd or arrow kesy would move the object around, alternatively you could simulate controls for AI.

    Add to it some A* distance calculator (maybe pathfinding behaviour itself?), a couple expressions and viola!?

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Windwalker

Member since 2 Apr, 2013

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