fassFlash's Recent Forum Activity

  • So I deleted Google Chrome and installed Mozilla Firefox because Chrome is a piece of unoptimized low-performance laggy sh*t, and testing my game is not a nuisance anymore! HOWEVER.

    Some parts of the game's code is not playing. When I press the - and = buttons, it changes the time scale of the game. But it doesn't work anymore with Firefox. Pausing works fine, which is setting the timescale to 0.

    Also, on the Ship layout, some of the blue platforms (yeah it's an old level and it looks like ass) are not visible. But they ARE still solid, so you can bump into them and stand on them. Also, the sounds are so broken. When you get hit, the sound doesn't play. Neither does it play when I fire my weapons. However, wait a few seconds or restart the layout, B]ALL OF THE GODDAMN SOUNDS ARE PLAYED AT THE SAME TIME. That's just problems I found in the first 15 minutes of using C2 with Firefox. I just really don't want to switch because Google Chrome is so laggy, nothing is playable, and I've heard a lot about Firefox team being HTML5 friendly, porting Unity to HTML5, etc.

    Computer: MacBook Air Mid 2011 13 Inch, on Parallels Desktop 9 w/ Windows XP, and C2 stable release r158.2.

    HWO HAPPN?? HWO FIXZ??? NID HILPINGS

    Controls and capx:

    left and right: move left and right

    Down: crouch

    Space: Jump

    Z: Attack

    1 button: Choose gumball as a Z attack, a projectile that bounces off enemies

    2 button: Choose Bomb as a Z attack, a physics object that destroys enemy projectiles and pushes enemies. You can also bomb jump on it, but that's tricky.

    3 button: Explosion. A short-range thing that can be aimed in all directions.

    Shift: Dash (only if you have the UpgradeDash)

    dropbox.com/s/59547aoqdqi3lic/Action%20Gamemaster.capx

  • I updated, it was fixed. Sorry

    closed

  • press 2 to choose bomb, then Z to fire it

  • So here's the problem. There is a Physics object called "Bomb" in my project, and it's a weapon the game's Hero uses to push enemies and destroy projectiles. Before Tilemap was introduced, I had a family called Platforms that had the Physics behavior, that had Immovable set to Yes. HOWEVER, I HAVE ABANDONED THIS FAMILY FOR A GREATER POWER: TILEMAP.

    I added the Solid behavior to the Tilemap, so you can stand on the blocks. Then, I added the Physics with Immovable to it. But, My Bomb didn't like Tilemap. It thought that the whole Tilemap block was a Physics object, and not just the blocks. And instead of bouncing off the blocks, as soon as the Bomb is created, it is trying to go out of the layout histerically.

    So I disabled the physics in Tilemap. And now the Bomb is working. But it only bounces off usual platforms, and goes through the Tilemap blocks.

    So, I want to have the best of both worlds: Have both the Bomb working and bounce off solids.

    hw doe???????

    dropbox.com/s/t9021nsj08iu5i6/Action%20Gamemaster65.capx

  • I haven't used it, but there's also a Canvas plugin. Luk et up im too lazee

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  • OFFTOPIC/FUN FACT: As far as I know, the Physics engine has no air resistance variables, and all the objects MUST have the same gravity. Which sucks on ice.

    ONTOPIC: Maybe, try to change the density of the inflating object when it changes scale/animation?

  • Hmm. But let's question the motives. Why does this happen? Why do sites add every sh*tty game there is on the Arcade? That's not giving anybody money. Putting the Action Gamemaster on any site would be a waste of memory.

  • totebo.com/games/action-gamemasterstarevil

    I was searching for "action game master" on google for no reason and, wow, my scirra arcade early version of the game got into the first page, thanks, I guess. However, on page 3, I saw this site. It's basically my game on a not scirra site. I think the site submits scirra arcade's games automatically, because honestly, what human would want to copypaste my game somewhere? (except that weirdo.)

    So why does this link even exist?

    Link to scirra arcade version of my game:

    scirra.com/arcade/action/4311/action-gamemasterstarevil

  • Did you screw around with the AJAX object?

  • There is a way to make you go to another layout by just selecting the layout you want to go to in the code. There is also an option to type the name of the layout instead of selecting it. But, you can also type a variable in there, so you can change the layout where you want to go to using a variable. Is there a way to do it with Spawn another object?

    This is useful when killing an enemy. When an enemy is destroyed, it spawns the object name that is written in an instance variable, aka it drops an item. Is there a way to do that or is it on the to do list

  • bump

  • What this Lopimp said, and now imagine that I have like 8-10 families. I just wonder if it's on the to-do list, ASHLEY.

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fassFlash

Member since 27 Mar, 2013

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