So I deleted Google Chrome and installed Mozilla Firefox because Chrome is a piece of unoptimized low-performance laggy sh*t, and testing my game is not a nuisance anymore! HOWEVER.
Some parts of the game's code is not playing. When I press the - and = buttons, it changes the time scale of the game. But it doesn't work anymore with Firefox. Pausing works fine, which is setting the timescale to 0.
Also, on the Ship layout, some of the blue platforms (yeah it's an old level and it looks like ass) are not visible. But they ARE still solid, so you can bump into them and stand on them. Also, the sounds are so broken. When you get hit, the sound doesn't play. Neither does it play when I fire my weapons. However, wait a few seconds or restart the layout, B]ALL OF THE GODDAMN SOUNDS ARE PLAYED AT THE SAME TIME. That's just problems I found in the first 15 minutes of using C2 with Firefox. I just really don't want to switch because Google Chrome is so laggy, nothing is playable, and I've heard a lot about Firefox team being HTML5 friendly, porting Unity to HTML5, etc.
Computer: MacBook Air Mid 2011 13 Inch, on Parallels Desktop 9 w/ Windows XP, and C2 stable release r158.2.
HWO HAPPN?? HWO FIXZ??? NID HILPINGS
Controls and capx:
left and right: move left and right
Down: crouch
Space: Jump
Z: Attack
1 button: Choose gumball as a Z attack, a projectile that bounces off enemies
2 button: Choose Bomb as a Z attack, a physics object that destroys enemy projectiles and pushes enemies. You can also bomb jump on it, but that's tricky.
3 button: Explosion. A short-range thing that can be aimed in all directions.
Shift: Dash (only if you have the UpgradeDash)
dropbox.com/s/59547aoqdqi3lic/Action%20Gamemaster.capx