Metroidvania layout

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  • Hi

    I'm making a metroidvania game.

    Is it possible to make 1 layout with a bunch or rooms that you can walk in between? And to make it only load the room that you're currently in?

    If it is, how?

    I have experimented a bit with gamemaker and construct classic, but decided to switch to C2 now. Still pretty new to this though.

    I someone could help with explaining it to me I would be so grateful.

    Thanks!

  • bump

  • Eh, not really. Metroidvanias are very complex and it takes a lot of know-how to build them in C2. The layout system is geared towards level-based games and not very practical for 'vanias, so you pretty much have to load your rooms externally.

    What I did first was build a minimap in Tiled using rectangle objects & map tiles. Each object represented a .tmx with the actual room. I then added the HUD mini-map to the game which loads whichever room the cursor is highlighting after a room transition has finished, and destroys everything in the previous one. Here's that in action:

    <img src="https://dl.dropboxusercontent.com/u/105711543/BitGun_Example.gif" border="0" />

    Problem with this method is it's very time-consuming to add rooms and it's easy to forget which rooms go where and so on.

    Due to this I've started working on a 2-in-1 metroidvania world editor where you can build a minimap in a grid in the corner, then click a minimap room to view and edit the actual room it represents. Then I do the same as above as far as loading rooms go.

    <img src="https://dl.dropboxusercontent.com/u/105711543/vania_editor.gif" border="0" />

    It still has a long way to go, as you can see. All I can say is learn everything you can about dictionaries, TMXImporter, Tiled, and node webkit's file system, and experiment!

  • nice editor! great work, i do ask myself how you will do the transitions, i guess load them in at that position, and then transition, cool, will be nice to see it all working together

  • That's amazing. I was going to make a Vania game some day. but I'll wait until your done :D

  • Could I ask you are you using one big layout or somehow you're teleporting the player to side of the layout on transition?

  • Wow! Thank you so much! Really helpful information and also thanks for showing me the inner workings of your game creation! I assume you didn't just have those gifs laying around, so also thank you so much for that as well.

    I guess I have to get in to some pretty technical aspects early in the development, but that's better then building a heavy world map on countless layouts and then not being able to use it.

    Maybe I'll post my progress when I've made some!

    Thanks again!

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  • hi ChangingColor im working in a metroidvania project to, I send you a PM if your interested to work with us in the project, the project is in early phase, and we can create something interesting together. tell me if you are interested.

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