ChangingColor's Forum Posts

  • 8 posts
  • I'm still open for some work.

  • Hi

    My name is Debbie Ekberg and I'm a 2D artist/animator and I'm currently looking for some freelance work.

    I have experience in animation, illustration, spriting and conceptual work.

    Please check out my portfolio on Behance (ww w.behance.net/changingcolor ) and DA (ww w.dreamsofsilence.deviantart.com/) though I hardly have posted any animation on DA.

    If your interested in my work please contact me at debbie.ekberg at gmail(dot)com for further questions and estimates.

    My rates depend on the project in question but unfortunately I can only accept paid work.

    I look forward to hearing from you!

    Debbie

  • Wow! Thank you so much! Really helpful information and also thanks for showing me the inner workings of your game creation! I assume you didn't just have those gifs laying around, so also thank you so much for that as well.

    I guess I have to get in to some pretty technical aspects early in the development, but that's better then building a heavy world map on countless layouts and then not being able to use it.

    Maybe I'll post my progress when I've made some!

    Thanks again!

  • Hi

    I'm making a metroidvania game.

    Is it possible to make 1 layout with a bunch or rooms that you can walk in between? And to make it only load the room that you're currently in?

    If it is, how?

    I have experimented a bit with gamemaker and construct classic, but decided to switch to C2 now. Still pretty new to this though.

    I someone could help with explaining it to me I would be so grateful.

    Thanks!

  • Then you will have an array per world with which you will be changing rooms on a single layout.

    Do you mean that I have to put all the rooms on a single layout ( like how you view the map in a castlevania game) or do you mean that I need to have a layout for switching/choosing rooms? I'm not so keen on the later.

    The best would be if I could make all rooms in one layout, but just load smaller areas at a time when playing.

    I have no idea how that would be made though.

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  • Nice plugin! :)

    I would find dash and crouch useful if you're planning on including it anyway. :D

  • Thank you for the replies! :)

    I think if you use the right combinations of layout, layout sizes, window sizes, and some good edge detection you could probably get away with it

    That said, C2 would work fine for a metroidvania.

    Okay, so you don't think it would be a problem to make a metroidvania type of game in Construct 2?

    I still haven't found anything that works like I want it to work when the player walks between layouts though. I want the player to be able to walk freely like in for example Castlevania games. But I would still want my event sheets to be at a minimum. The player should be able to for example jump through the end of a layout and still be in the jumping moment when entering to the next layout.

    There used to be. Not so much anymore. Also if you're going to make a metroidvania you might want to look into building your own world editor - using layouts is not very practical regardless of which program you use, including GM and some others.

    MadFactory, you said I shouldn't use layouts but instead build my own world editor. Could you elaborate on that? :) Or do you know a good tutorial that explains it?

    Thanks!

  • Hello <img src="smileys/smiley1.gif" border="0" align="middle" />

    I'm not sure if this is the right place for posting this, but it didn't feel right in the "how do I"-section either.

    I want to make a "metroidvania" type of game and started out with GameMaker but then decided to switch to Construct 2. I then had difficulties with switching rooms as I wanted (walking freely between layouts) and I read that Construct 2 was basically just for html games and mobile development so I switched again to Construct Classic.

    Now I'm on Construct Classic but I'm having doubts about what actually is the better of them (for me).

    As I said I want to make a "metroidvania" game.

    Is it even possible in Construct 2? With the walk-freely-between-layouts-issue? And I would prefer making the game for exe.

    Are there any benefits to choose Construct Classic instead of Construct 2? (based on my criteria)

  • 8 posts