SecondDimension's Recent Forum Activity

  • Hi, I have exact same issue. Uploaded and made sure it was within the guidelines etc

  • Just wanted to say that the same thing is happening to me since the latest update, the auto-backup hangs for a really long time whenever I save

  • Hi all,

    Just thought I'd share our latest Ludum Dare game, made over the course of 72hrs this weekend. If anyone else has an entry then let me know and I'll play and rate it!

    Our game is called Cherry Creek, and it's a tile-rotating puzzle game. You can play it HERE, and the Ludum Dare competition page is HERE

    I love C2 and everything it's given me, it's such an amazing tool for a hobbyist game developer. I think Scirra have been a good example of how to engage with customers too, they've given us a generous tool and a fostered great community here. I feel like they care a lot about their customers, and do their best to make the product better. So I wish them every luck, I'm sure C3 will be amazing, but I can't live with a subscription model personally. I don't think it's wrong or greedy or bad, it's just not for me. I was super excited about the announcement, so it's with great regret that I'll now probably be bowing out of Construct and looking to learn another tool

  • Hi all, I know this is an old thread, but wondered if I could post a jam on here? We’re running a game jam on itch.io called Finally Finish Something. It runs through all of January and is meant to be a sort of New Year’s Resolution game jam, the idea being to finish off a game that you’ve been stuck on for a long time, or something you missed the deadline for. We've got around 95 people joined at the moment, and link is below if anyone is interested:

    Finally Finished Something

  • cesisco Your entry was really well put together, very tight controls and a great arcade feel to it

    Loved your game, I enjoy anything with a good story and sense of atmosphere and I was really impressed with this

  • A year or so back we used to have loads of people on here participating, I think we had about 3 events in a row with 20+ games on a thread like this. zatyka used to do some really good posts ahead of each LD, but he's not been around lately. Maybe someone else should take over next time and do a big post about it. I don't think this Open Topic subforum is the best place for it to get noticed, but not sure if we can post it in the General one?

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  • I've rated all the games on here, good work everyone!

  • Submitted right at the very last minute as usual, game is called Toy Box Metropolis, because we wanted to do something without shooting and explosions. You can play it here:

    Ludum Dare Submission Page

    Screenshot:

    I'll play your games when I've had some sleep as it 3am here

  • We're working in small team so going for the jam, will submit tomorrow night and then give all your games a try

  • blackhornet I didn't know about the nickname plugin, that looks exactly what I need, thanks!

  • Thanks for the reply. Unfortunately I've just realised that I'm coming up against a limitation of Construct 2, which is explained in this thread:

    https://www.scirra.com/forum/viewtopic.php?t=73647&start=0#352637

    As per the explanation in the topic, I can't take any action on the object I just created within the rest of the function, or rather I can but only by explicitly referring to it within its originating subevent

    So I can't do the below (which is just an example of the type of thing I'm, trying to do)

    I realise there are many easy ways to do what I need by putting those global variables under each of the creation subevents, but when there is going to be 100+ then it's just repeating the same code 100 times. I haven't found any easy ways of procedurally creating objects really. I have tried the Wait 0 Seconds, which does sort of work, but when doing things like setting Z Indexes you get a nasty frame of the item being on top and then popping to where it should be.

    I will think of an alternative way to do it

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SecondDimension

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