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    There is definitely a problem with local folder saves, I have now experienced the same issue numerous times on both the nwjs and browser version. Every few saves it takes between 45-60 seconds to save (as opposed to normal 2 or 3 seconds), then soon after these longer save times start I will get this error:

    As I said above I have tried this on the browser version to make sure it wasn't an nwjs problem. I have also tried it on multiple file locations and hard drives on my PC (which I have full admins rights to). This never happened on r204 so must be a Construct issue. By the sounds of it if I submit a bug report with a blank project it will likely be a 'cannot replicate' issue.

    EDIT: Also want to note that once I press OK on the above error, I can try saving it a few more times and the error goes away for a while.

  • Hi, I've had a lot of issues with r210 and nwjs, there is definitely a problem with the dialogue boxes in nwjs 47 (you just get a grey box for everything). I'd recommend trying v46 as that at least functions for me (although still some odd issues).

  • jobel here is a quick list of problems that started when I upgraded:

    • Firstly a lot of issues with opening local folder saves, once every 4 or 5 saves it tells me I don't have permission to save to that folder, but if I keep trying it eventually works. Tried multiple projects and locations and still get the issues.
    • Previewing just gives me a black screen about 30% of the time, so I have to restart everything.
    • Putting the app into fullscreen no longer seems to work on a trigger, as I'm making games for desktop then I have a function which sets the application to fullscreen on startup. This has worked for years but now doesn't. I even made a small file with a single 'on start of layout' event to set the application fullscreen. This works on the browser version of C3, but not in nwjs.
    • Finally I am seeing some weird visual issues, like hidden objects showing for a single frame when the application first previews.
  • Hey TheRealDannyyy I don't like to bother you, but I really need some advice on nwjs and I wondered if you had any ideas. I know nwjs issues aren't really your problem in any official sense, but I'm so frustrated and don't really know where else to go. The latest upgrade to construct r210 forced me to go upgrade from nwjs 44 and I've had loads of issues with my projects. I really just need to go back to the combo of construct r204.2 and nwjs 44.6

    I figured this would be possible by just using nwjs 44.6 and editing the construct package to point to editor.construct.net/r204-2. This opened as expected, but I ran into an issue - the open local project folder option was gone. If I run editor.construct.net/r204-2 in my browser then open local project folder was there. I checked and the settings are identical on my browser and nwjs. So my question really is this - what could be causing nwjs to not show the open local project folder? I would expect it to be identical to the browser version of the editor? Are there some secret settings somewhere or this just a random construct thing?

    Hi all, posting here in case it helps - I had lost local project folders too, but have now got it back by checking the 'Enable Experimental Features' option. This is on latest stable release r210.

  • DannyV - did you report this? I am having the same issues since updating I think. I have some objects on a hidden layer that are suddenly flashing onto the screen for 1 frame at the start of the layout. No other changes other than updating.

  • Apologies Ashley for bothering you, but I was wondering about the official status of the local project folder save? It doesn't seem to be available on the web version so wondering if it was being retired? The desktop/nwjs version has it, but as per my post above it is causing me a lot of issues. I don't understand why it works fine 3 or 4 times in a row, then tells me I don't have permission to save. Tested this on the latest 2 versions of nwjs and the problem persists.

  • Hi desktop fans, is anyone else getting a large grey box over the screen when saving to a local folder? Also the save time seems to have gone from 2 seconds to 30 seconds. Just wondering if that was a construct thing or an nwjs thing. Every now and then it tells me I don't have permission to save to the local folder, but when I close and reopen it has saved everything. Then it continues to save without errors (just the new 'big grey delay box').

    EDIT 1: This seems to be an nwjs problem - v0.47 gave me a host of problems, v0.46 seems to be mostly fine.

    EDIT 2: No unfortunately the saving issue is back. Every 4 or 5 saves it tells me I don't have permission to save

    EDIT 3: Come full circle and now leaning towards construct issues. After updating the following 2 problems have appeared:

    • Hidden objects now showing for 1 frame at start of layout
    • Function to put game into fullscreen mode on startup has been working for 2 years, and now doesn't
  • relixes - I had this issue when I updated, not sure if the same applies to you, but I was also requesting fullscreen with both browser and nwjs (which always worked before). I just had to remove the nwjs fullscreen action, and leave only the Browser/Request Fullscreen (Hide UI).

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  • Hi all, just to clarify something - I thought switching to the standard version had fixed it for me, but after while I had problems again. As some others have said I had to downgrade to nwjs version 0.44.6 before it would work for me. It seems unlikely it's a Construct issue. I'm just going to stick to nwjs 0.44.6 for a while as I haven't had any other problems with it.

  • Thanks for the reply Ashley, just doing some testing last night revealed that it's relatively few cases when this is a problem. There are a small number of triggers that fire multiple things - mouse clicks, key presses and animation finishing. I think my testing helped me understand them. Have I missed anything in the documentation that explains the order of things outside events? I always wondered if the various movement behaviours ran before or after events each tick.

  • You can get around this by having conditions like 'on any click and cursor is not over pause button'

    Exactly what I did! Yeah I'm not angry or anything, appreciate the replies. I just remember using Gamemaker there was a list provided of the exact order of things, like events, scripts, movements, physics, rendering the screen etc. I much prefer Construct but that level of info was super useful.

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SecondDimension

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