i would use a system wait for the duration of the animation then set the chakra bar to its original length.
i updated the capx because with some help i fixed the issues with the animations. now i only need help with this:
you need to do this:
system on start of layout
sprite is the thing that is moving.
r4dicaldreamer thanks, that is the only thing that i need to fix (the animations bug and the thing that all enemies die if you kill only one) to continue with my game. if you could help me i would appreciate it.
can you upload your capx?
bump
you need to spawn your hitbox in your player, then wait like 0.2 seconds then destroy it
check this
dropbox.com/s/xbztl89iqlhe5ph/Untitled.png
well, i did this in my proyect check the images.
dropbox.com/s/cnfc75tx1bd8105/Untitled2.png
you need to create a variable like my hit_combo, so when you hit the button it ads 1 to that variable. you can use variable = 0 to show the animation of the first hit and then when variable = 1 show the animation of the second hit like the images you need to set hit_combo to 0 in the last hit of your combo.
sorry for my bad english.
you can use dropbox dropbox.com you need to register, install it and you only need to move your files to your dropbox folder and post the link to your file. or you can use this mega.co.nz
Zignide hi can you post your capx.
i have this issue too and i dont know how to fix it. if u could help me with that, thanks
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r4dicaldreamer check my capx y fixed that with the pins, now it works, but i have the issue with the animations if u can check my capx and help me i would appreciate it.
thanks for helping me, but i fixed that, now i only have the issues with the animations and the dead of all the enemies if u kill only one xD
Member since 8 Mar, 2013