haifisch's Forum Posts

  • RayKi I've never thought that! xD many thanks really i remade the movement events over and over again but i couldnt figure it out, the next time i will be more careful about the size of the sprites and their collision boxes

  • hello everyone

    i have a problem with the animations of one enemy in my game here is the capx

    https://dl.dropboxusercontent.com/u/854 ... lator.capx

    run the game and use the ok button to spawn the enemies, the problem is that if you set their hp to a number higher than 24 the animations doesnt play,

    set their hp to someting lower like 3 and kill them and they will play it correctly ,idk what to do to fix it, also sometimes it works if only one of that kind of enemy is on the screen if there are more the animations doesnt work. the hp is on the sprite called gordo_1. you hit with the d key.

    thx! <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

  • do you have the capx? i am really interested on it, its a shame that i didnt check this thread before :/

  • Minor thanks =)

  • what i need to do is check if a sprite is inside another , thx in advance

  • omg thats it, thx!!

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  • hello everyone i need some help with this, https://dl.dropboxusercontent.com/u/854 ... ebasr.capx

    you can check it there, go to a green sprite then press space and left or right to jump to the blue sprite the player will fall, the problem is that the sprite doesnt stop, the condition to do so is that the actual distance between player.y and floor.bboxtop must be equal to the old distance. if anyone can check the capx i would appreciate it, thx

  • its needed because the flag will folow the player, if you dont do that it will stay there

  • i have a problem with multiplayer the thing is that i have a flag with pin behavior, 2 players (a host and a peer), i want that when a player overlaps the flag it pins to him, in the host it works like intended but in the peer it pins to it and duplicate the flag, so in the host view you see one flag pined to the peer, but on the peer view you see two flags pinned to itself.

    on the event sheet the flag is set to sync position.

  • up

  • i have a doubt with this behavior, the tooltip says that that it always center the view on an object or at the midpoint of multiple objects the thing is that if you create 2 sprites with this behavior and set it disabled on one of them it stills center the view at the midpoint, it is working as intended?

  • i will try it thx,

    edit: well i need a solution to this because you as a player will be able to kill the enemies and the bug happens when i set the events to destroy them

    edit 2: well i fixed it using a counter like the event triggers when there are enemies that can shoot <img src="smileys/smiley12.gif" border="0" align="middle" />

  • the spawners are destroyed when they spawn an enemy also the enemies are destroyed when they are on the bottom of the layout, and yes the bullet angle is set to move towards the player but it should bug too on the layout 1 and that doesnt happens, i just want the bullets do the patterns like they do on the layout 1

  • you need to wait some seconds, the camera moves slowly

  • what i mean is that the "bug" are the movement of "in and out" that the bullets do also when there is no enemy on screen there will be bullets following you, if you check the patterns on the layout 1 and compare them to the layout 2 you will know what i mean