haifisch's Forum Posts

  • well in the layout 1 i have all the patterns of the bullets and all works as intended but in the layout 2 the bullets just bugs and as you can see there is a mass of bullets on screen that follows you.

    you can check the patterns on the layout 1 by disabling the bullet behavior of the family1 and activating the groups on the event sheet 1

  • hello everyone i have some issues with the bullets in my game i have some enemies that spawn bullets but when i destroy them all the bullets on screen bugs and follow you, btw they are destroyed when they arent on screen,i dont know what i am doing wrong but i would appreciate any help

    in this, here is my capx dl.dropboxusercontent.com/u/85479859/cosaloca.capx

    thx.

  • ArcadEd

    i want to do something like this

    dl.dropboxusercontent.com/u/85479859/creador.capx

    you can check it in the second layout the other sprites follow you but i want that when you press a key you change players and control the other sprites, it would work if i have 2 platform behaviors in all the players?

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  • maybe, i will try it and see if it works thx!

  • hi everyone i need help with this, i want to do this but i couldnt find a way to do it: i have 2 players on screen (x,y), you control x and y follows you, then you press a button and it switch players now you control y and x follows

    the only thing i could get is the switch of players but the partner doesnt follows you, if anyone could help me i would appreciate it.

    thx

  • lol thanks i didnt saw that xD, well that is a text because i need to read for example this 1234, in my game that numbers are different types of enemies, so i need to separate that number in 1 2 3 4 to spawn them in the battle layer, i thought that using a text variable and the functions left() mid() and right() to cut the number would work, and it does.

  • hi everyone i have in my game 2 layers (layout1 and battle), i have in layer1 an enemy with an instance variable called aux that have a string with a number, when you collide with him it will set the global variable(variable3) to the value of aux, i have a text to debug and that shows the value of the global variable, then it will change to the battle layer and, i dont know why, variable3 wont have any value, i need to fix this because i need that value to pass to the battle layer to trigger some events.

    here is my capx dl.dropboxusercontent.com/u/85479859/dabestgeim.capx

    you need to delete the action set variable3 to 12 on start of layout in the event sheet 2 to trigger the bug, i used that to test some functions that i made because of the bug with the global variable

    thanks.

  • thanks!!! it works <img src="smileys/smiley4.gif" border="0" align="middle" />

  • hello everyone, my problem is that i spawned 2 enemy sprites in the layout and set the hp of the enemies to clamp between 0 and 10 but when you attack them the hp bar will decrease to a negative level i dont know why, also i have a problem with the hand selector after i create the two enemies y set the selector hand to an enemy but it wouldnt appear in the start of the layout, if you click an enemy it will appear.

    here is my capx dl.dropboxusercontent.com/u/85479859/dabestgeim.capx

    to attack you have to select an enemy and an attack and press battle

    if someone could help me i would appreciate it, thanks

  • just call the animation? like on down arrow pressed - play animation "down"?

  • hello everyone i have an issue with an animation in my game

    the animation name is down, when i press the down arrow i need to changue the frame of the sprite named "player" and reproduce the animation "down" but when i do that the frame is changued but the animation wont play until i press the button again.

    here is my capx dropbox.com/s/7rdvo5ls2kscvhh/clase.capx

    thanks.

  • we know that the bunnies are a pain and you die like in the 3rd one xD,

    we will fix that, well, the jump to run animation is a bug with the jump thru in the platforms and i dont know how to fix it =(.

    the delay in the punch was intentional because if you pressed too fast the d key the animations of the punch wont finish, if we didnt do that you could punch faster but the animations will "cut", about the animations of falling to idle, we know that it doesnt look good and fluid.

    we dont have animations like idle to jump or run to jump but if you think that it will look better i can talk with my friends an implement that in the future.

    thanks for the feedback =).

  • hi

    i have an early demo of my project and i think that you could check it and give some feedback or your opinions of the game, the tutorial is in spanish but i think the images in it are self explanatory, you use the mouse in the main menu and you revive with the space bar.

    dl.dropboxusercontent.com/u/85479859/New%20project/index.html

    thanks.

  • i have tested with some friends and sometimes works fine, but the bug exists i tested it myself and i can assure you that the game freezes sometimes.

  • hi

    well my game freezes when i change the layout from the main menu to the first level of my game you can check it here

    dl.dropbox.com/u/85479859/New%20project/index.html

    (just click in new game)

    i dont know why it freezes. if someone could help me here is the capx

    dropbox.com/s/54ilfgme8vbt1xz/cosa.capx