haifisch's Forum Posts

  • i would use a system wait for the duration of the animation then set the chakra bar to its original length.

  • i updated the capx because with some help i fixed the issues with the animations. now i only need help with this:

    • all of the enemies dying if u kill only one.
    • they all set mirrored if only one is mirrored.
  • you need to do this:

    system on start of layout

    • turret set position to sprite
    • turret pin to sprite

    sprite is the thing that is moving.

  • r4dicaldreamer thanks, that is the only thing that i need to fix (the animations bug and the thing that all enemies die if you kill only one) to continue with my game. if you could help me i would appreciate it.

  • can you upload your capx?

  • bump

  • you need to spawn your hitbox in your player, then wait like 0.2 seconds then destroy it

    check this

    dropbox.com/s/xbztl89iqlhe5ph/Untitled.png

  • well, i did this in my proyect check the images.

    dropbox.com/s/xbztl89iqlhe5ph/Untitled.png

    dropbox.com/s/cnfc75tx1bd8105/Untitled2.png

    you need to create a variable like my hit_combo, so when you hit the button it ads 1 to that variable. you can use variable = 0 to show the animation of the first hit and then when variable = 1 show the animation of the second hit like the images you need to set hit_combo to 0 in the last hit of your combo.

    sorry for my bad english.

  • you can use dropbox dropbox.com you need to register, install it and you only need to move your files to your dropbox folder and post the link to your file. or you can use this mega.co.nz

  • Zignide hi can you post your capx.

    i have this issue too and i dont know how to fix it. if u could help me with that, thanks

  • r4dicaldreamer check my capx y fixed that with the pins, now it works, but i have the issue with the animations if u can check my capx and help me i would appreciate it.

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  • thanks for helping me, but i fixed that, now i only have the issues with the animations and the dead of all the enemies if u kill only one xD

  • i have actualized the capx, i fixed the issue with the pins sprites. but i need help with the animations and another issue: if u kill one enemy allthe others die.

    if someone could check my capx and help me pls.

    thanks.

  • hello.

    i have a doubt with using pin with my sprites, i have a sprite for the hitbox for my enemies and the animations of them in other sprite. so i pined the sprite with the animations to the hitbox but it only pins to one enemy,i want to know if exist something to pin the sprite to all my enemies or if it is better to use only the sprite with the animations for the collitions or have the two sprites separated for my enemies.

    pd: sorry for my bad english :P

    Edit: here is my capx, you can see what is happening, it only pins to one enemy, also i have a problem with the ai, i need the robits to stop if they are to close to the player but they keep moving.

    Edit 2: fixed the issue with the animations and the ai.

           i need help with only 2 issues now:

           1: all the enemies set mirrored if one of them is mirrored

           2: if you kill one enemy all die.

    the robits are in the layout 2 and the events in the event sheet 2.

    capx actualized.

    dropbox.com/s/54ilfgme8vbt1xz/cosa.capx

    thanks.

  • omg thanks a lot, i would never had thought in that, i am still new to construct, thanks again.