haifisch's Recent Forum Activity

  • set instance variable in enemy. like a bolean jump false

    in the event sheet set a event like this

    event: enemy is jump

    action: simulate platform jump.

    now you need to set a condition to change jump to true like

    is enemy in collition with spritex

    action: set instance variable jump to true.

    and he will jump

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  • you can use some sprites as guides for your enemies, if they collide with them they will change their direction.

  • valdarko

    thanks for the tip but i fixed that today with some minor bugs =). i just did the same thing you wrote and that fixed it.

  • Val

    yeah you need to use google chrome to play it and that level is too demanding. you need a good computer =( but i need to fix it.

  • my friend, he is a great artist

  • well i have this dl.dropbox.com/u/85479859/New%20project/index.html

    is an early state of my game, you cant die and the robits wont chase you to death, i am doing it with a friend and we are waiting to buy the construct license to continue it.

  • but if you pin the hit box to your player and you hit and move the hitbox will move with you right? so if the animation stops and you move you will hit your enemies even if the animation stoped right?

    because i dont use the pin behavior with my hitboxes so if you could explain how it works i would appreciate it.

  • that is for my game :P ,i dont want them to move when they hit.

  • no it doesnt matter because to trigger the events the conditions need to be true, and it wont affect the game.

    if you invert the animation condition the actions wont trigger if you hit the click too fast because the condition is that if the animation "attack1" isnt playing you do the actions, so if it is playing the events wont trigger.

    i am from chile (south america) =).

  • is animation "x" playing (reverted), you should use that in an event condition so the animation will play all the frames like

    +is animation "x" playing (reverted)

    • play "x" animation.

    check this. dropbox.com/s/xbztl89iqlhe5ph/Untitled.png

  • the events arent in order that is why attack 3 is the first, it wont affect the game, and the animations are inverted because if you click too fast it will "cut" the animations, i mean the animations of the hits will start even if the last animation isnt finished, the events will trigger too.

    pd: sorry for my bad english

  • or you could edit the image and set the purple part alpha to 0 so it would be transparent and changing the collision polygon like magic tofu said.

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haifisch

Member since 8 Mar, 2013

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