wow that was a lot of fun. difficult but enjoyable. and i'm a sucker for upgrades. well done! can't wait to see more.
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mef1sto
besides being beautifully designed, the game is challenging and fun. and the soundtrack is fantastic!
unclejunkie
thanks for introducing me to his stuff. it's pretty incredible.
Poise looks very polished and professional and looks like a lot of fun. is that music in the video a custom song? it sounds like he says 'project poise' at the end.
Egon
I love that running animation. also i am a fan of parallaxed layered backgrounds. looks great so far.
thanks for checking it out. i agree about the menu screen. i hate it but i just wanted to throw something up as a placeholder. it will definitely change. i liked your pseudostealer though i am unfamiliar with Winged Doom. were all of those assests theirs? they look great.
this is my meager progress so far. nothing to do but explore the level so far. enemies and npc's will be next. controls: arrows to move and jump, F for 2x zoom, ESC to go back to 1x.
googledrive.com/host/0B3EPUqPoZyf0dWdwMTE1MnhaU0E/index.html
<img src="http://i.imgur.com/GNIDkZd.png" border="0" />
<img src="http://i.imgur.com/J41Gh5U.png" border="0" />
<img src="http://i.imgur.com/OmtNqv2.png" border="0" />
<img src="http://i.imgur.com/yRxMwlw.png" border="0" />
— Val
Thanks for mentioning 'over draw'. i had never heard of it. i'm looking into it now (also your seaturtle game is beautiful).
hi everyone,
i've come to show off what i've been working on and ask a question.
i'm making a story driven platformer and i've never done this before. i'd like to ask someone with more experience how i should go about streamlining my design. i've built the level with tiles but my computer seems to be struggling with what i've made so far and the FPS are super low. also, when i test the game as i build it, it looks fine. however, when i export it i get some extreme gap-age between the tiles. any suggestions?
my game so far...
hey guys, just posting what little i have so far. it's not a screenshot, but i didn't know where would be a better place to post it...
scirra.com/arcade/action/4537/untitled-wip
TELLES0808, that was very helpful. i figured out how to get the result i wanted with a 'pick instance' event. i'm not entirely sure why it works but it does. however, your workflow is very clean and once i get to cleaning/refining my event sheet, i will reference this closely. thank your very much.
Here's an example: https://dl.dropbox.com/u/19921470/enemy_collision.capx
Here's an example:
https://dl.dropbox.com/u/19921470/enemy_collision.capx
that was really helpful. i still haven't quite figured out how to implement what i want but that has put me much closer. thank you so much!
Member since 6 Mar, 2013