I had a pickup object on which I wanted to call a function "pickup()" if the player rolled over it with the mouse OR after an on timer event on that object. I set up both events and tested them. They both worked:
When I combined them into an OR block, it would only work on the first event in the block. If I switched the order, the first would always work, but it would never trigger if the second event in the Or block was triggered.
Is there something obvious I'm missing here? Are there any known issues with Or blocks? Or is checking for a cursor over an object somehow incompatible with checking for an on timer event? Both seem impossible, yet... it doesn't work. I have Or blocks all over the place that work, so I'm pretty sure it's set up properly...