lolpaca's Recent Forum Activity

  • Played a bit of this last night, it's looking fantastic. Look forward to seeing what you do with it!

  • Add an invisible sprite to your game at the horizontal centre of the screen, and give it the bullet behaviour pointing upwards (so set initial angle at 270 degrees), set acceleration to zero and speed to whatever you want. Then in the event sheet, make an "Every tick" condition and the System action "ScrollTo (that sprite)". You can then enable/disable the bullet behaviour to start/stop scrolling, and adjust the speed as you like. Hope that helps!

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  • 1) Open Construct 2

    2) Build the logic and add graphics and sound for the penalty soccer game you want to create

    3) ???

    4) Profit!

    In seriousness, it's best to ask something more specific about an aspect of your game What are you having trouble with?

  • Thanks!

  • Thanks, everyone! The development's reaching an exciting stage, the next one should be a biggie - loads of new rings, new enemies and a locked boss room to take on, so I'll finally have something close to a complete level

    I'd also be interested in hearing how it's performing on people's machines: it always runs fine on my home PC, but that's a pretty hefty beast designed for playing your Skyrims and whatnot. On my work laptop (which doesn't even have a graphics card afaik) it slows to such a crawl that it's practically unplayable.

    This project is intended for Node-Webkit export for reasonably well-equipped desktops, but I'm conscious that there are a lot of particle effects, collision checks and so on going on and I want to keep performance as smooth as I can. Please let me know if it's getting laggy or jerky and if so, what kind of setup you have. (You can press "I" to toggle dev info on and off)

  • I'm also terrible at art, but I just use sprites from old console games (http://www.spriters-resource.com/) or open source stuff (http://opengameart.org/) or just whatever I can find on Google Images while I'm working on a project. Personally I like even my placeholders to look good, it gives me a boost and helps me imagine how the finished game will look and feel much better than blank circles and polygons do.

  • Thanks Yep, still no way to die as yet, that's just me being lazy as it's easier to test things that way! I guess I could just write it in and leave it disabled while I'm testing. The rat sprites are from an old Bitmap Brothers game called The Chaos Engine, but everything's placeholder at the moment, all the sprites (including the dwarf) will eventually be replaced when I get around to getting some custom art drawn.

    Anyway, glad you enjoyed it. My plan for the long term is that you'll be able to smelt rings together to combine their effects, so a sort of build-your-own twin stick shooter/roguelike hybrid. With mining!

  • Holy crap, this looks awesome. I love the art style. But like laennert, I couldn't understand the controls.

  • In this update:

    -Dwarf always spawns in a non-hostile, ringless room

    -New ring! Go find it!

    -Mana potions. Recharge them rings

    -Tunnel spiders. Try not to get poisoned...

    -You can now equip up to 2 rings, use Q and E to switch between them

    -Statues and fountains, yay

    https://dl.dropboxusercontent.com/u/106 ... index.html

  • And here we are with the loot! Barrels and crates are finally smashable, releasing sweet goodies, and more importantly the first spell has made it into this update too. Seek and ye shall find a magic ring of fire somewhere on this level, and then go smash some face with it.

    It's been a really productive few days, and I'm really pleased with how the game's coming together - I basically started this project to see whether I could make a roguelike dungeon generator in Construct, and that's since somehow grown into all of this. Devblog coming soon! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://dl.dropboxusercontent.com/u/106 ... index.html

  • I'm not generally a big mobile gamer either, but I have spent a *lot* of time on Pixel Dungeon. It's an incredibly well-designed little game.

  • That's cool, I just set it to create, pin and then destroy after 0.4 seconds, same effect. Thanks!

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lolpaca

Member since 28 Feb, 2013

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