Thanks, everyone! The development's reaching an exciting stage, the next one should be a biggie - loads of new rings, new enemies and a locked boss room to take on, so I'll finally have something close to a complete level
I'd also be interested in hearing how it's performing on people's machines: it always runs fine on my home PC, but that's a pretty hefty beast designed for playing your Skyrims and whatnot. On my work laptop (which doesn't even have a graphics card afaik) it slows to such a crawl that it's practically unplayable.
This project is intended for Node-Webkit export for reasonably well-equipped desktops, but I'm conscious that there are a lot of particle effects, collision checks and so on going on and I want to keep performance as smooth as I can. Please let me know if it's getting laggy or jerky and if so, what kind of setup you have. (You can press "I" to toggle dev info on and off)