Quite a big update, this! First of all, I've got rid of the melee attack completely, so now you just mine by pushing up against the walls, and instead of swinging your pickaxe you have a ranged attack. I've also switched the controls so WASD is now move, arrow keys shoot - I've gone back to playing The Binding of Isaac lately which was a big inspiration for this game, and I noticed that's how it's laid out in that and it does feel more natural.
So now you can throw rocks about the place - you won't be doing that forever though as it's just your default attack. As you can tell from the new UI icons, you'll soon be able to equip a variety of magic rings to shoot spells, buff you up and other things. Loot's the next big thing on the agenda for me, and I'm possibly going to tackle the inventory system after that <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused">
Anyhoo, I'm pretty happy with how it's all going at the moment! This update's definitely taken it a big step closer to feeling like the game I want to make.
Did I mention the floating skulls of doom? <img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil">
https://dl.dropboxusercontent.com/u/106 ... index.html