zoneboi's Forum Posts

  • 15 posts
  • This is diamond!

  • Thanks Ldk!

    Ok then Manarsoft! Those speech bubbles are made of 3 different objects: Text box, the bubble part and an arrow. The bubble part uses two kind of sines (width and height) and it has two image points. The main image point is in the middle of the bubbles bottom, so its bottom line stays on the same Y, and the second is in center. Text box is always placed on speech bubbles second image point.

    The arrow is always on the bottom of the speech bubble. To do so, place the arrows image point on its top and command for example: Every tick -> Set Arrow Y to SpeechBubble.Y. Remember to keep the arrows top white, so it covers the speech bubbles bottom line where it stands.

    In every scene the speech bubbles coordinates changes, and the characters too. Thats why I use custom X coordinate for the arrow. Characters may move or happens to be in different spot but the arrow is always on the same X coordinate. This is just a one way to do it, but I use a global variable for that. Let's call it as "scene". For example: Compare global variable - Scene=3 -> Set Arrow X to Character.X. Using the same global variable, you can set text to the text box.

    There's a a few animated frame when the speech bubble appears. I made the text box and the arrow invisible, if the animation frame is less than the last frame, so it gave it a little cartoonic touch on it.

    I hope this was helpful.

  • How do you make the notes ?

    share with us your technic.

    Sorry I have to make sure what you mean, so do you mean those speech bubbles?

    Thank's for the replay.

    I mean by the resolution is the game resolution in C2.

    And did you also use Photoshop for the text fonts.

    Oh, sorry I took it wrong. It's 960 x 640

    I mainly used adobe illustrator on texts too and the font is called Proclamate Heavy and it's downloaded from dafont.com

  • I love those cartoon graphics and the story sounds great too. I'm willing to try that out! Keep up the good work!

  • Looks and feels great! Exploring places and finding gold is really addictive but damn that spider scared the crap out of me when i first saw one! So yeah the game surprised me! Gotta try this another time. Awesome and impressive work and the map generating blew up my mind.

  • That was awesome! I really enjoyed the game and some points I just stopped to watch background graphics! It's really beautiful, I love it! I think I've gotta give it another shot and try to find all of those stones!

  • Thank you very much A0Nasser! Mostly I used Adobe Illustrator for drawing to get smooth lines. It makes vector graphic, so it was easy to adjust sizes without loosing the sharpness. After that I finished with Adobe Photoshop using basic 72p resolution.

  • Thank you MrGoatsnake!

  • Damn that looks good!

    I love the artistic style and the heavy atmosphere. Also the detailed animation caught my eye and the gameplay looks fun and simple. Keep up the good work!

  • Thanks lolpaca! I wondered if I should give controls more attention, it seems they're hard to be found. If you have troubles how to play it, check the Pause Menu (space button) > Options > Controls > Keyboard

    But glad to hear if it looks good! Thanks!

  • Hey thanks lennaert!

    There was a few glitches, but now it's updated. I should mention those controls better somewhere, so it would be easier to get into it. The game is designed for iPhone and iPad, but the HTML5 website seemed to be a bit too heavy to play with them. So I recommend to play it with PC or Mac.

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  • Hello!

    Before telling about this game, I'd like to thank Scirra Ltd before doing it. So thank you for making this possible! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Well then, the Demon Scroll is a hack 'n slash RPG platformer. The game is about young demon hunter ninja called Akai, whom destiny is wrapped up with the Demon Scroll. But how, it's up to how you play it!

    Demon Scroll includes a variety of missions, environments, characters, ninja techniques, collectables and secrets to be discovered.

    The game is under construction and it will be released as soon as it's ready.

    Try out the demo at http://www.demonscroll.com

    Controls: A,S,D,W to move (S = aerial attack, 2x A/D = dodge) and K = attack, L = Spell

    More details in Pause menu (space)

    I'd like to hear what people think of this. Every kind of feedback is welcome and really important.

    That's all for now, thank you very much! Have fun. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    EDIT:

    I just uploaded the walkthrough on YouTube, here's a link:

    http://youtu.be/YQI8Bgc3Wgo

  • Alright!!

    HowieMonster's tip was good, but i had problems with entering in a new layout, because the coordinates were not always relative together. My graph looked like they did, so i apologize. But thanks anyway, it was good tip. Cheers! :)

    I haven't tried C-7 tip yet, but that makes perfect sense! Even though I haven't tried this yet, i'm sure it works. Thank you so much!

    If this won't work, i'll post .capx -file and hope you won't bang your heads on walls. :)

    Thank you!

    ZB

  • Long story short, here's a graph what i mean:

    <img src="http://www.demonscroll.com/Layoutnav.jpg" border="0" />

    I didn't find this from tutorials, or from forums.

    So, the problem is, how do i get the playable character appear in different spot depending where i exit in previous layout?

    For example, if character exits in point B in Layout 2, it starts in point B in Layout 1.

    What is the easiest way to do this and do i need several event sheets for this?

    Thanks!

  • Hello!

    I just bought my license of Construct 2 and I'm excited to try out my game on iPhone and iPad. I know that I can preview the project through the network and I've tried that already, but is there any way to export and download the game without publishing it to a public (with Apple Developer account)?

    I'm asking this because the game lags through the network. Or should it work perfectly in that way? In that case I need to reduce lots of graphics, but let's hope that's not the problem. :)

    Thank you!

  • 15 posts